/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GRAPHICS_H #define GRAPHICS_H #include class Image; class ImageRect; struct SDL_Surface; static const int defaultScreenWidth = 800; static const int defaultScreenHeight = 600; /** * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The * topology is as follows: * *
 *  !-----!-----------------!-----!
 *  !  0  !        1        !  2  !
 *  !-----!-----------------!-----!
 *  !  3  !        4        !  5  !
 *  !-----!-----------------!-----!
 *  !  6  !        7        !  8  !
 *  !-----!-----------------!-----!
 * 
* * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be * repeated to fit the size of the widget. */ struct ImageRect { enum ImagePosition { UPPER_LEFT = 0, UPPER_CENTER = 1, UPPER_RIGHT = 2, LEFT = 3, CENTER = 4, RIGHT = 5, LOWER_LEFT = 6, LOWER_CENTER = 7, LOWER_RIGHT = 8 }; Image *grid[9]; }; /** * A central point of control for graphics. */ class Graphics : public gcn::SDLGraphics { public: /** * Constructor. */ Graphics(); /** * Destructor. */ virtual ~Graphics(); /** * Try to create a window with the given settings. */ virtual bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel); /** * Set fullscreen mode. */ bool setFullscreen(bool fs); /** * Blits an image onto the screen. * * @return true if the image was blitted properly * false otherwise. */ bool drawImage(Image *image, int x, int y); /** * Overrides with our own drawing method. */ void drawImage(gcn::Image const *image, int srcX, int srcY, int dstX, int dstY, int width, int height); /** * Draws a resclaled version of the image */ bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight) { return drawRescaledImage(image, srcX, srcY, dstX, dstY, width, height, desiredWidth, desiredHeight, false); }; /** * Draws a resclaled version of the image */ virtual bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor = false); /** * Blits an image onto the screen. * * @return true if the image was blitted properly * false otherwise. */ virtual bool drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, bool useColor = false); virtual void drawImagePattern(Image *image, int x, int y, int w, int h); /** * Draw a pattern based on a rescaled version of the given image... */ virtual void drawRescaledImagePattern(Image *image, int x, int y, int w, int h, int scaledWidth, int scaledHeight); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect( int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect( int x, int y, int w, int h, const ImageRect &imgRect); /** * Updates the screen. This is done by either copying the buffer to the * screen or swapping pages. */ virtual void updateScreen(); /** * Returns the width of the screen. */ int getWidth() const; /** * Returns the height of the screen. */ int getHeight() const; /** * Takes a screenshot and returns it as SDL surface. */ virtual SDL_Surface *getScreenshot(); protected: SDL_Surface *mScreen; int mWidth; int mHeight; int mBpp; bool mFullscreen; bool mHWAccel; }; extern Graphics *graphics; #endif