/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "graphics.h" #include "resources/resourcemanager.h" #include "main.h" #include "log.h" extern volatile int framesToDraw; Graphics::Graphics(SDL_Surface *screen): mScreen(screen) { if (useOpenGL) { #ifdef USE_OPENGL // Setup OpenGL glViewport(0, 0, 800, 600); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); int gotDoubleBuffer; SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer); logger->log("Using OpenGL %s double buffering.", (gotDoubleBuffer ? "with" : "without")); setTargetPlane(800, 600); #endif } else { setTarget(mScreen); } // Initialize for drawing if (useOpenGL) { gcn::OpenGLGraphics::_beginDraw() ; } else { gcn::SDLGraphics::_beginDraw(); } //_beginDraw(); } Graphics::~Graphics() { // Deinitialize for drawing if (useOpenGL) { gcn::OpenGLGraphics::_endDraw() ; } else { gcn::SDLGraphics::_endDraw(); } //_endDraw(); } void Graphics::setFont(gcn::ImageFont *font) { if (useOpenGL) { gcn::OpenGLGraphics::setFont(font); } else { gcn::SDLGraphics::setFont(font); } } void Graphics::drawText(const std::string &text, int x, int y, unsigned int alignment) { if (useOpenGL) { gcn::OpenGLGraphics::drawText(text, x, y, alignment); } else { gcn::SDLGraphics::drawText(text, x, y, alignment); } } void Graphics::setColor(gcn::Color color) { if (useOpenGL) { gcn::OpenGLGraphics::setColor(color); } else { gcn::SDLGraphics::setColor(color); } } int Graphics::getWidth() { return mScreen->w; } int Graphics::getHeight() { return mScreen->h; } void Graphics::drawImage(Image *image, int x, int y) { image->draw_deprecated(mScreen, x, y); } void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h) { int iw = image->getWidth(); int ih = image->getHeight(); if (iw == 0 || ih == 0) return; int px = 0; // X position on pattern plane int py = 0; // Y position on pattern plane while (py < h) { while (px < w) { int dw = (px + iw >= w) ? w - px : iw; int dh = (py + ih >= h) ? h - py : ih; image->draw_deprecated(mScreen, 0, 0, x + px, y + py, dw, dh); px += iw; } py += ih; px = 0; } } void Graphics::drawImageRect( int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center) { // Draw the center area drawImagePattern(center, x + topLeft->getWidth(), y + topLeft->getHeight(), w - topLeft->getWidth() - topRight->getWidth(), h - topLeft->getHeight() - bottomLeft->getHeight()); // Draw the sides drawImagePattern(top, x + topLeft->getWidth(), y, w - topLeft->getWidth() - topRight->getWidth(), top->getHeight()); drawImagePattern(bottom, x + bottomLeft->getWidth(), y + h - bottom->getHeight(), w - bottomLeft->getWidth() - bottomRight->getWidth(), bottom->getHeight()); drawImagePattern(left, x, y + topLeft->getHeight(), left->getWidth(), h - topLeft->getHeight() - bottomLeft->getHeight()); drawImagePattern(right, x + w - right->getWidth(), y + topRight->getHeight(), right->getWidth(), h - topRight->getHeight() - bottomRight->getHeight()); // Draw the corners drawImage(topLeft, x, y); drawImage(topLeft, x, y); drawImage(topRight, x + w - topRight->getWidth(), y); drawImage(bottomLeft, x, y + h - bottomLeft->getHeight()); drawImage(bottomRight, x + w - bottomRight->getWidth(), y + h - bottomRight->getHeight()); } void Graphics::drawImageRect( int x, int y, int w, int h, const ImageRect &imgRect) { drawImageRect(x, y, w, h, imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8], imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3], imgRect.grid[4]); } void Graphics::updateScreen() { if (useOpenGL) { #ifdef USE_OPENGL glFlush(); glFinish(); SDL_GL_SwapBuffers(); #endif } else { SDL_Flip(mScreen); } // Decrement frame counter when using framerate limiting if (framesToDraw > 1) framesToDraw--; // Wait while we're not allowed to draw next frame yet while (framesToDraw == 1) { SDL_Delay(10); } } void Graphics::setScreen(SDL_Surface *screen) { mScreen = screen; }