/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: graphics.cpp 3628 2007-10-18 18:39:48Z b_lindeijer $ */ #include #include "graphics.h" #include "log.h" #include "resources/image.h" #include "resources/imageloader.h" Graphics::Graphics(): mScreen(0) { } Graphics::~Graphics() { _endDraw(); } bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel) { logger->log("Setting video mode %dx%d %s", w, h, fs ? "fullscreen" : "windowed"); int displayFlags = SDL_ANYFORMAT; mFullscreen = fs; mHWAccel = hwaccel; if (fs) { displayFlags |= SDL_FULLSCREEN; } if (hwaccel) { displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF; } else { displayFlags |= SDL_SWSURFACE; } mScreen = SDL_SetVideoMode(w, h, bpp, displayFlags); if (!mScreen) { return false; } char videoDriverName[64]; if (SDL_VideoDriverName(videoDriverName, 64)) { logger->log("Using video driver: %s", videoDriverName); } else { logger->log("Using video driver: unkown"); } const SDL_VideoInfo *vi = SDL_GetVideoInfo(); logger->log("Possible to create hardware surfaces: %s", ((vi->hw_available) ? "yes" : "no")); logger->log("Window manager available: %s", ((vi->wm_available) ? "yes" : "no")); logger->log("Accelerated hardware to hardware blits: %s", ((vi->blit_hw) ? "yes" : "no")); logger->log("Accelerated hardware to hardware colorkey blits: %s", ((vi->blit_hw_CC) ? "yes" : "no")); logger->log("Accelerated hardware to hardware alpha blits: %s", ((vi->blit_hw_A) ? "yes" : "no")); logger->log("Accelerated software to hardware blits: %s", ((vi->blit_sw) ? "yes" : "no")); logger->log("Accelerated software to hardware colorkey blits: %s", ((vi->blit_sw_CC) ? "yes" : "no")); logger->log("Accelerated software to hardware alpha blits: %s", ((vi->blit_sw_A) ? "yes" : "no")); logger->log("Accelerated color fills: %s", ((vi->blit_fill) ? "yes" : "no")); logger->log("Available video memory: %d", vi->video_mem); setTarget(mScreen); return true; } bool Graphics::setFullscreen(bool fs) { if (mFullscreen == fs) { return true; } return setVideoMode(mScreen->w, mScreen->h, mScreen->format->BitsPerPixel, fs, mHWAccel); } int Graphics::getWidth() { return mScreen->w; } int Graphics::getHeight() { return mScreen->h; } bool Graphics::drawImage(Image *image, int x, int y) { return drawImage(image, 0, 0, x, y, image->mBounds.w, image->mBounds.h); } bool Graphics::drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, bool) { // Check that preconditions for blitting are met. if (!mScreen || !image || !image->mImage) return false; dstX += mClipStack.top().xOffset; dstY += mClipStack.top().yOffset; srcX += image->mBounds.x; srcY += image->mBounds.y; SDL_Rect dstRect; SDL_Rect srcRect; dstRect.x = dstX; dstRect.y = dstY; srcRect.x = srcX; srcRect.y = srcY; srcRect.w = width; srcRect.h = height; return !(SDL_BlitSurface(image->mImage, &srcRect, mScreen, &dstRect) < 0); } void Graphics::drawImage(gcn::Image const *image, int srcX, int srcY, int dstX, int dstY, int width, int height) { ProxyImage const *srcImage = dynamic_cast< ProxyImage const * >(image); assert(srcImage); drawImage(srcImage->getImage(), srcX, srcY, dstX, dstY, width, height, true); } void Graphics::drawImagePattern(Image *image, int x, int y, int w, int h) { int iw = image->getWidth(); int ih = image->getHeight(); if (iw == 0 || ih == 0) return; int px = 0; // X position on pattern plane int py = 0; // Y position on pattern plane while (py < h) { while (px < w) { int dw = (px + iw >= w) ? w - px : iw; int dh = (py + ih >= h) ? h - py : ih; drawImage(image, 0, 0, x + px, y + py, dw, dh); px += iw; } py += ih; px = 0; } } void Graphics::drawImageRect(int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center) { pushClipArea(gcn::Rectangle(x, y, w, h)); // Draw the center area drawImagePattern(center, topLeft->getWidth(), topLeft->getHeight(), w - topLeft->getWidth() - topRight->getWidth(), h - topLeft->getHeight() - bottomLeft->getHeight()); // Draw the sides drawImagePattern(top, left->getWidth(), 0, w - left->getWidth() - right->getWidth(), top->getHeight()); drawImagePattern(bottom, left->getWidth(), h - bottom->getHeight(), w - left->getWidth() - right->getWidth(), bottom->getHeight()); drawImagePattern(left, 0, top->getHeight(), left->getWidth(), h - top->getHeight() - bottom->getHeight()); drawImagePattern(right, w - right->getWidth(), top->getHeight(), right->getWidth(), h - top->getHeight() - bottom->getHeight()); // Draw the corners drawImage(topLeft, 0, 0); drawImage(topRight, w - topRight->getWidth(), 0); drawImage(bottomLeft, 0, h - bottomLeft->getHeight()); drawImage(bottomRight, w - bottomRight->getWidth(), h - bottomRight->getHeight()); popClipArea(); } void Graphics::drawImageRect(int x, int y, int w, int h, const ImageRect &imgRect) { drawImageRect(x, y, w, h, imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8], imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3], imgRect.grid[4]); } void Graphics::updateScreen() { SDL_Flip(mScreen); } SDL_Surface* Graphics::getScreenshot() { #if SDL_BYTEORDER == SDL_BIG_ENDIAN int rmask = 0xff000000; int gmask = 0x00ff0000; int bmask = 0x0000ff00; #else int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; #endif int amask = 0x00000000; SDL_Surface *screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, mScreen->w, mScreen->h, 24, rmask, gmask, bmask, amask); SDL_BlitSurface(mScreen, NULL, screenshot, NULL); return screenshot; }