/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) */ #ifndef _IMAGE_H #define _IMAGE_H #include #include #include #include #include "../log.h" /** * A class storing a single sprite in video memory if available, * else as a refernece to a RLE_SPRITE in a datafile. * The class stores the offsets needed to compensate the cropping * operated by the grabber utility. */ class Image { protected: // From where to start drawing int offset_x, offset_y; public: /** * Creates an Image * @param offset_x is the x offset from where to start drawing * @param offset_y is the y offset from where to start drawing */ Image(int offset_x, int offset_y) { this->offset_x = offset_x; this->offset_y = offset_y; } /** * Virtual function to draw a sprite * @param dest is the destination bitmap on which to draw the sprite * @param x is the horizontal position * @param y is the vertical position */ virtual void draw(BITMAP *dest, int x, int y) = 0; }; /** * A RLE sprite */ class RleImage : public Image { private: // Refernce to RLE_SPRITE RLE_SPRITE *src; public: /** * Creates a RleSprite * @param src is a reference to a RLE_SPRITE in a datafile * @param offset_x is the x offset from where to start drawing * @param offset_y is the y offset from where to start drawing */ RleImage(RLE_SPRITE *src, int offset_x, int offset_y) : Image(offset_x, offset_y) { this->src = src; } /** * Destroy a RleSprite */ virtual ~RleImage() { destroy_rle_sprite(src); } /** * Draw a sprite */ void draw(BITMAP *dest, int x, int y) { draw_rle_sprite(dest, src, x+offset_x, y+offset_y); } }; /** * An image stored in video memory */ class VideoImage : public Image { private: // Reference to bitmap stored in video memory BITMAP *src; public: /** * Creates a VideoImage * @param src is a reference to a BITMAP in video memory * @param offset_x is the x offset from where to start drawing * @param offset_y is the y offset from where to start drawing */ VideoImage(BITMAP *src, int offset_x, int offset_y) : Image(offset_x, offset_y) { this->src = src; } /** * Destroy a VideoImage */ virtual ~VideoImage() { destroy_bitmap(src); } /** * Draw a sprite */ void draw(BITMAP *dest, int x, int y) { masked_blit(src, dest, 0, 0, x+offset_x, y+offset_y, src->w, src->h); } }; /** * Stores a complete set of sprites. */ class Spriteset { private: /** * Helper function to get offset * @param datafile is a reference to the whole spriteset * @param type is the property of the datafile object */ int get_property(DATAFILE *datafile, int type) { return atoi(get_datafile_property(datafile, type)); } public: // Vector storing the whole spriteset. std::vector spriteset; /** * Load a datafile containing the spriteset * @param filename is the path of the datafile */ Spriteset(std::string filename) { DATAFILE *datafile = load_datafile(filename.c_str()); if(!datafile)error("Unable to load graphic file: " + filename); int i = 0; while(datafile[i].type!=DAT_END) { Image *temp_image; if(gfx_capabilities & GFX_HW_VRAM_BLIT) { BITMAP *temp_video_bitmap = create_video_bitmap( ((RLE_SPRITE *)datafile[i].dat)->w, ((RLE_SPRITE *)datafile[i].dat)->h); if(temp_video_bitmap) { clear_to_color(temp_video_bitmap, makecol(255,0,255)); draw_rle_sprite(temp_video_bitmap, (RLE_SPRITE *)datafile[i].dat, 0, 0); temp_image = new VideoImage(temp_video_bitmap, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P'))); } else { warning("You ran out of video memory!"); temp_image = new RleImage( (RLE_SPRITE*)datafile[i].dat, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P'))); } } else { temp_image = new RleImage( (RLE_SPRITE*)datafile[i].dat, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P'))); } spriteset.push_back(temp_image); i++; } } }; #endif