/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _GRAPHIC_H #define _GRAPHIC_H class Graphics; #include "../gui/npc.h" #include "../gui/npc_text.h" #include "../gui/buy.h" #include "../gui/sell.h" #include "../gui/buysell.h" #include "../gui/chat.h" #include "../gui/inventory.h" #include "../gui/shop.h" #include "../gui/chat.h" #include "../gui/inventory.h" #include "../gui/status.h" #include "../gui/stats.h" #include "../gui/skill.h" #include "../gui/newskill.h" #include "../gui/setup.h" #include "../gui/equipment.h" #include "../resources/resourcemanager.h" #include "../map.h" #include "spriteset.h" #include #include #ifdef USE_OPENGL #include #endif #define TILE_SIZE 32 extern SDL_Surface *screen; extern char speech[255]; extern char npc_text[1000]; extern char skill_points[10]; extern ChatBox *chatBox; extern bool show_skill_dialog, show_skill_list_dialog; extern int show_npc_dialog; extern int map_x, map_y, camera_x, camera_y; extern char npc_button[10]; extern StatusWindow *statusWindow; extern BuyDialog *buyDialog; extern SellDialog *sellDialog; extern BuySellDialog *buySellDialog; extern InventoryWindow *inventoryWindow; extern NpcListDialog *npcListDialog; extern NpcTextDialog *npcTextDialog; extern SkillDialog *skillDialog; extern NewSkillDialog *newSkillWindow; extern StatsWindow *statsWindow; extern Setup *setupWindow; extern EquipmentWindow *equipmentWindow; char get_x_offset(char, char); char get_y_offset(char, char); /** * The action listener for the chat field. */ class ChatListener : public gcn::ActionListener { public: void action(const std::string& eventId); }; /** * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The * topology is as follows: * *
 *  !-----!-----------------!-----!
 *  !  0  !        1        !  2  !
 *  !-----!-----------------!-----!
 *  !  3  !        4        !  5  !
 *  !-----!-----------------!-----!
 *  !  6  !        7        !  8  !
 *  !-----!-----------------!-----!
 * 
* * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be * repeated to fit the size of the widget. */ struct ImageRect { Image *grid[9]; }; /** * A central point of control for graphics. */ #ifdef USE_OPENGL class Graphics : public gcn::OpenGLGraphics { #else class Graphics : public gcn::SDLGraphics { #endif public: /** * Constructor. */ Graphics(); /** * Destructor. */ ~Graphics(); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect( int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect( int x, int y, int w, int h, const ImageRect &imgRect); /** * Updates the screen. This is done by either copying the buffer to the * screen or swapping pages. */ void updateScreen(); private: Image *mouseCursor; }; /** * Game engine that does the main drawing. */ class Engine { private: Spriteset *emotionset, *npcset, *monsterset, *weaponset, *itemset; public: Engine(); ~Engine(); void draw(); }; #endif