/* * The Mana World * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GAME_H #define GAME_H #include "configlistener.h" #include #include extern std::string map_path; extern volatile int fps; extern volatile int tick_time; extern const int MILLISECONDS_IN_A_TICK; class Map; class WindowMenu; /** * The main class responsible for running the game. */ class Game : public ConfigListener { public: /** * Constructs the game, creating all the managers, handlers, engines * and GUI windows that make up the game. */ Game(); /** * Destructor, cleans up the game. */ ~Game(); /** * Provides access to the game instance. */ static Game *instance() { return mInstance; } /** * This method runs the game. It returns when the game stops. */ void exec(); void handleInput(); void optionChanged(const std::string &name); void changeMap(const std::string &mapName); /** * Returns the currently active map. */ Map *getCurrentMap() { return mCurrentMap; } const std::string &getCurrentMapName() { return mMapName; } private: int mLastTarget; SDL_TimerID mLogicCounterId; SDL_TimerID mSecondsCounterId; bool mLimitFps; FPSmanager mFpsManager; WindowMenu *mWindowMenu; Map *mCurrentMap; std::string mMapName; static Game *mInstance; }; /** * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds) */ int get_elapsed_time(int start_time); void setScreenshotDir(const std::string &dir); #endif