/** The Mana World Copyright 2004 The Mana World Development Team This file is part of The Mana World. The Mana World is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. The Mana World is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with The Mana World; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef WIN32 #pragma warning (disable:4312) #endif #ifndef _GAME_H #define _GAME_H #include #include #include "main.h" #include "./gui/gui.h" #include "./gui/skill.h" #include "./graphic/super_eagle.h" #define SPEECH_TIME 40 #define EMOTION_TIME 40 #define SPEECH_MAX_TIME 100 #define MAKECOL_WHITE makecol(255,255,255) #define MAKECOL_BLACK makecol(0,0,0) #define GET_WALKING_SPEECH_XCOORDS ((get_x(node->coordinates)-map_x+13)*16-25-(alfont_text_length(gui_font, node->speech)/2)-player_x-coeff_x*(16-4*node->frame)) #define GET_WALKING_SPEECH_YCOORDS ((get_y(node->coordinates)-map_y+6)*16-55-player_y-coeff_y*(16-4*node->frame)) #define GET_STANDING_SPEECH_XCOODRS ((get_x(node->coordinates)-map_x+13)*16-25-(alfont_text_length(gui_font, node->speech)/2)-player_x) #define GET_STANDING_SPEECH_YCOORDS ((get_y(node->coordinates)-map_y+6)*16-55-player_y) #define PLAYERSETS 4 #define SIT 17 #define STAND 0 #define WALK 1 #define MONSTER_ATTACK 5 #define MONSTER_DEAD 9 #define ATTACK 7 #define LOCK 254 #define IDLE 255 #define SOUTH 0 #define SW 1 #define WEST 2 #define NW 3 #define NORTH 4 #define NE 5 #define EAST 6 #define SE 7 extern char map_path[480]; extern DIALOG skill_dialog[]; extern int fps, frame; extern char walk_status; extern unsigned short src_x, src_y, x, y; extern volatile int tick_time; void game(); void do_init(); void do_input(); void do_parse(); void do_graphic(); void do_logic(); void do_exit(); int get_packet_length(short); char get_x_offset(char, char); char get_y_offset(char, char); short get_elapsed_time(short start_time); #endif