/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_GAME_ #define _TMW_GAME_ #include #define SPEECH_TIME 80 #define SPEECH_MAX_TIME 100 class MessageHandler; class Network; extern std::string map_path; extern volatile int fps; extern volatile int tick_time; class Game { public: Game(Network *network); ~Game(); void logic(); void handleInput(); protected: Network *mNetwork; MessageHandler *mBeingHandler; MessageHandler *mBuySellHandler; MessageHandler *mChatHandler; MessageHandler *mEquipmentHandler; MessageHandler *mInventoryHandler; MessageHandler *mItemHandler; MessageHandler *mNpcHandler; MessageHandler *mPlayerHandler; MessageHandler *mSkillHandler; MessageHandler *mTradeHandler; }; /** * Returns elapsed time. (Warning: very unsafe function, it supposes the delay * is always < 10 seconds) */ int get_elapsed_time(int start_time); #endif