/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef GAME_H #define GAME_H #include "SDL.h" #include "configlistener.h" extern std::string map_path; extern volatile int fps; extern volatile int tick_time; class WindowMenu; class Game : public ConfigListener { public: Game(); ~Game(); void logic(); void handleInput(); void optionChanged(const std::string &name); private: /** Used to determine whether to draw the next frame. */ int mDrawTime; /** The minimum frame time (used for frame limiting). */ int mMinFrameTime; int mLastTarget; SDL_TimerID mLogicCounterId; SDL_TimerID mSecondsCounterId; WindowMenu *mWindowMenu; }; /** * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds) */ int get_elapsed_time(int start_time); #endif