/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "floor_item.h" #include #include "map.h" #include "graphic/spriteset.h" #include "resources/itemmanager.h" #include "resources/iteminfo.h" extern Spriteset *itemset; typedef std::list FloorItems; FloorItems floorItems; FloorItem::FloorItem(unsigned int id, unsigned int itemId, unsigned short x, unsigned short y, Map *map): mId(id), mItemId(itemId), mX(x), mY(y), mMap(map) { // Retrieve item image using a global itemset and itemDb (alternative?) mImage = itemset->spriteset[itemDb->getItemInfo(itemId)->getImage() - 1]; // Add ourselves to the map mSpriteIterator = mMap->addSprite(this); } FloorItem::~FloorItem() { // Remove and delete the representative sprite mMap->removeSprite(mSpriteIterator); } void empty_floor_items() { FloorItems::iterator i; for (i = floorItems.begin(); i != floorItems.end(); i++) { delete (*i); } floorItems.clear(); } void add_floor_item(FloorItem *floorItem) { floorItems.push_back(floorItem); } void remove_floor_item(unsigned int id) { FloorItems::iterator i; for (i = floorItems.begin(); i != floorItems.end(); i++) { if ((*i)->getId() == id) { delete (*i); floorItems.erase(i); return; } } } FloorItem* find_floor_item_by_cor(unsigned short x, unsigned short y) { FloorItems::iterator i; for (i = floorItems.begin(); i != floorItems.end(); i++) { FloorItem *floorItem = (*i); if (floorItem->getX() == x && floorItem->getY() == y) { return floorItem; } } return 0; } FloorItem *find_floor_item_by_id(unsigned int int_id) { FloorItems::iterator i; for (i = floorItems.begin(); i != floorItems.end(); i++) { FloorItem *floorItem = (*i); if (floorItem->getId() == int_id) { return floorItem; } } return NULL; }