/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: equipment.h 4347 2008-06-12 09:06:01Z b_lindeijer $ */ #ifndef _TMW_EQUIPMENT_H_ #define _TMW_EQUIPMENT_H_ class Item; #define EQUIPMENT_SIZE 10 class Equipment { public: /** * Constructor. */ Equipment(); /** * Get equipment at the given slot. */ Item* getEquipment(int index) const { return mEquipment[index]; } /** * Set equipment at the given slot. */ void setEquipment(int index, Item *item); /** * Remove equipment from the given slot. */ void removeEquipment(int index); /** * Remove the given item from equipment. */ void removeEquipment(Item *item); /** * Get the item used in the arrow slot. */ Item* getArrows() { return mArrows; } /** * Set the item used in the arrow slot. */ void setArrows(Item *arrows); private: Item *mEquipment[EQUIPMENT_SIZE]; Item *mArrows; }; #endif