/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef EQUIPMENT_H #define EQUIPMENT_H #define EQUIPMENT_SIZE 11 class Item; class Equipment { public: /** * Constructor. */ Equipment(); /** * Destructor. */ ~Equipment(); enum EquipmentSlots { EQUIP_TORSO_SLOT = 0, EQUIP_GLOVES_SLOT = 1, EQUIP_HEAD_SLOT = 2, EQUIP_LEGS_SLOT = 3, EQUIP_FEET_SLOT = 4, EQUIP_RING1_SLOT = 5, EQUIP_RING2_SLOT = 6, EQUIP_NECK_SLOT = 7, EQUIP_FIGHT1_SLOT = 8, EQUIP_FIGHT2_SLOT = 9, EQUIP_PROJECTILE_SLOT = 10, EQUIP_VECTOREND }; /** * Get equipment at the given slot. */ Item *getEquipment(int index) { return mEquipment[index]; } /** * Clears equipment. */ void clear(); /** * Set equipment at the given slot. */ void setEquipment(int index, int id, int quantity = 0); private: Item *mEquipment[EQUIPMENT_SIZE]; }; #endif