/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef EQUIPMENT_H #define EQUIPMENT_H #define EQUIPMENT_SIZE 11 class Item; class Equipment { public: /** * Constructor. */ Equipment(): mBackend(0) {} /** * Destructor. */ ~Equipment() { mBackend = 0; } enum Slot { EQUIP_TORSO_SLOT = 0, EQUIP_GLOVES_SLOT = 1, EQUIP_HEAD_SLOT = 2, EQUIP_LEGS_SLOT = 3, EQUIP_FEET_SLOT = 4, EQUIP_RING1_SLOT = 5, EQUIP_RING2_SLOT = 6, EQUIP_NECK_SLOT = 7, EQUIP_FIGHT1_SLOT = 8, EQUIP_FIGHT2_SLOT = 9, EQUIP_PROJECTILE_SLOT = 10, EQUIP_VECTOREND }; class Backend { public: virtual Item *getEquipment(int index) const = 0; virtual void clear() = 0; virtual ~Backend() { } }; /** * Get equipment at the given slot. */ Item *getEquipment(int index) const { return mBackend ? mBackend->getEquipment(index) : 0; } /** * Clears equipment. */ void clear() { if (mBackend) mBackend->clear(); } /** * Set equipment at the given slot. */ void setEquipment(int index, int id, int quantity = 0); void setBackend(Backend *backend) { mBackend = backend; } private: Backend *mBackend; }; #endif