/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "equipment.h" #include "item.h" #include Equipment::Equipment() { std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0); } Equipment::~Equipment() { clear(); } void Equipment::clear() { for (int i = 0; i < EQUIPMENT_SIZE; ++i) delete mEquipment[i]; std::fill_n(mEquipment, EQUIPMENT_SIZE, (Item*) 0); } void Equipment::setEquipment(int index, int id, int quantity) { if (mEquipment[index] && mEquipment[index]->getId() == id) return; delete mEquipment[index]; mEquipment[index] = (id > 0) ? new Item(id, quantity) : 0; if (mEquipment[index]) { mEquipment[index]->setInvIndex(index); mEquipment[index]->setEquipped(true); mEquipment[index]->setInEquipment(true); } }