/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _ENGINE_H #define _ENGINE_H #include class Map; /** * Game engine. Actually hardly does anything anymore except keeping track of * the current map. */ class Engine { public: /** * Constructor. */ Engine(); /** * Destructor. */ ~Engine(); /** * Returns the currently active map. */ Map *getCurrentMap() { return mCurrentMap; } const std::string &getCurrentMapName() { return mMapName; } /** * Sets the currently active map. */ bool changeMap(const std::string &mapName); /** * Performs engine logic. This method is called 100 times per second. */ void logic(); private: Map *mCurrentMap; std::string mMapName; }; extern Engine *engine; #endif