/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _ENGINE_H #define _ENGINE_H #include "map.h" #include "graphic/spriteset.h" extern int map_x, map_y, camera_x, camera_y; extern std::map monsterset; char get_x_offset(char, char); char get_y_offset(char, char); /** * Game engine that does the main drawing. */ class Engine { public: /** * Constructor. */ Engine(); /** * Destructor. */ ~Engine(); /** * Returns the currently active map. */ Map *getCurrentMap(); /** * Sets the currently active map. */ void setCurrentMap(Map *newMap); /** * Performs engine logic. */ void logic(); /** * Draws everything on the screen. */ void draw(); private: Spriteset *emotionset, *npcset, *weaponset, *itemset; Map *mCurrentMap; Image *attackTarget; }; extern Engine *engine; #endif