/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "engine.h" #include #include "being.h" #include "beingmanager.h" #include "configuration.h" #include "flooritemmanager.h" #include "game.h" #include "graphics.h" #include "main.h" #include "localplayer.h" #include "log.h" #include "map.h" #include "particle.h" #include "sound.h" #include "gui/gui.h" #include "gui/minimap.h" #include "gui/viewport.h" #include "resources/mapreader.h" #include "resources/monsterdb.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include "utils/tostring.h" extern Minimap *minimap; char itemCurrenyQ[10] = "0"; Engine::Engine(): mCurrentMap(NULL) { } Engine::~Engine() { delete mCurrentMap; } void Engine::changeMap(const std::string &mapPath) { // Clean up floor items floorItemManager->clear(); beingManager->clear(); particleEngine->clear(); // Store full map path in global var map_path = "maps/" + mapPath + ".tmx"; ResourceManager *resman = ResourceManager::getInstance(); if (!resman->exists(map_path)) { map_path += ".gz"; } // Attempt to load the new map Map *newMap = MapReader::readMap(map_path); if (!newMap) { logger->error("Could not find map file"); } // Notify the minimap and beingManager about the map change Image *mapImage = NULL; if (newMap->hasProperty("minimap")) { mapImage = resman->getImage(newMap->getProperty("minimap")); } if (newMap->hasProperty("name")) { minimap->setCaption(newMap->getProperty("name")); } else { minimap->setCaption("Map"); } minimap->setMapImage(mapImage); beingManager->setMap(newMap); particleEngine->setMap(newMap); viewport->setMap(newMap); // Initialize map-based particle effects newMap->initializeParticleEffects(particleEngine); // Start playing new music file when necessary std::string oldMusic = ""; if (mCurrentMap) { oldMusic = mCurrentMap->getProperty("music"); delete mCurrentMap; } std::string newMusic = newMap->getProperty("music"); if (newMusic != oldMusic) { sound.playMusic(newMusic, -1); } mCurrentMap = newMap; mMapName = mapPath; } void Engine::logic() { beingManager->logic(); particleEngine->update(); gui->logic(); }