/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "beingmanager.h" #include "engine.h" #include "flooritemmanager.h" #include "game.h" #include "localplayer.h" #include "log.h" #include "map.h" #include "particle.h" #include "sound.h" #include "gui/gui.h" #include "gui/minimap.h" #include "gui/okdialog.h" #include "gui/viewport.h" #include "net/gamehandler.h" #include "net/net.h" #include "resources/mapreader.h" #include "resources/monsterdb.h" #include "resources/resourcemanager.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include Engine::Engine(): mCurrentMap(0), mMapName("") { } Engine::~Engine() { delete mCurrentMap; map_path = ""; } void Engine::changeMap(const std::string &mapPath) { // Clean up floor items, beings and particles floorItemManager->clear(); beingManager->clear(); // Close the popup menu on map change so that invalid options can't be // executed. viewport->closePopupMenu(); // Unset the map of the player so that its particles are cleared before // being deleted in the next step if (player_node) player_node->setMap(0); particleEngine->clear(); mMapName = mapPath; // Store full map path in global var map_path = "maps/" + mapPath + ".tmx"; ResourceManager *resman = ResourceManager::getInstance(); if (!resman->exists(map_path)) map_path += ".gz"; // Attempt to load the new map Map *newMap = MapReader::readMap(map_path); if (!newMap) { logger->log("Error while loading %s", map_path.c_str()); new OkDialog(_("Could Not Load Map"), strprintf(_("Error while loading %s"), map_path.c_str())); } // Notify the minimap and beingManager about the map change minimap->setMap(newMap); beingManager->setMap(newMap); particleEngine->setMap(newMap); viewport->setMap(newMap); // Initialize map-based particle effects if (newMap) newMap->initializeParticleEffects(particleEngine); // Start playing new music file when necessary std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : ""; std::string newMusic = newMap ? newMap->getMusicFile() : ""; if (newMusic != oldMusic) sound.playMusic(newMusic); delete mCurrentMap; mCurrentMap = newMap; Net::getGameHandler()->mapLoaded(mapPath); } void Engine::logic() { beingManager->logic(); particleEngine->update(); gui->logic(); }