/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "beingmanager.h" #include "engine.h" #include "flooritemmanager.h" #include "game.h" #include "localplayer.h" #include "log.h" #include "map.h" #include "particle.h" #include "sound.h" #include "gui/gui.h" #include "gui/minimap.h" #include "gui/viewport.h" #include "net/messageout.h" #include "net/protocol.h" #include "resources/mapreader.h" #include "resources/resourcemanager.h" #include "utils/stringutils.h" Engine::Engine(Network *network): mCurrentMap(NULL), mNetwork(network) { } Engine::~Engine() { delete mCurrentMap; } void Engine::changeMap(const std::string &mapPath) { // Clean up floor items, beings and particles floorItemManager->clear(); beingManager->clear(); // Unset the map of the player so that its particles are cleared before // being deleted in the next step if (player_node) player_node->setMap(0); particleEngine->clear(); // Store full map path in global var map_path = "maps/" + mapPath.substr(0, mapPath.rfind(".")) + ".tmx"; ResourceManager *resman = ResourceManager::getInstance(); if (!resman->exists(map_path)) map_path += ".gz"; // Attempt to load the new map Map *newMap = MapReader::readMap(map_path); if (!newMap) logger->error("Could not find map file"); // Notify the minimap and beingManager about the map change Image *mapImage = NULL; if (newMap->hasProperty("minimap")) { mapImage = resman->getImage(newMap->getProperty("minimap")); // Set the title for the Minimap if (newMap->hasProperty("mapname")) minimap->setCaption(newMap->getProperty("mapname")); else if (newMap->hasProperty("name")) minimap->setCaption(newMap->getProperty("name")); else { minimap->setCaption("Unknown"); logger->log("WARNING: Map file '%s' defines a minimap image but " "does not define a 'mapname' property", map_path.c_str()); } // How many pixels equal one tile. .5 (which is the TMW default) is // 2 tiles to a pixel, while 1 is 1 tile to 1 pixel if (newMap->hasProperty("minimapproportion")) minimap->setProportion(atof( newMap->getProperty("minimapproportion").c_str())); else minimap->setProportion(0.5); } minimap->setMapImage(mapImage); beingManager->setMap(newMap); particleEngine->setMap(newMap); viewport->setMap(newMap); // Initialize map-based particle effects newMap->initializeParticleEffects(particleEngine); // Start playing new music file when necessary std::string oldMusic = ""; if (mCurrentMap) { oldMusic = mCurrentMap->getProperty("music"); delete mCurrentMap; } std::string newMusic = newMap->getProperty("music"); if (newMusic != oldMusic) sound.playMusic(newMusic, -1); mCurrentMap = newMap; mMapName = mapPath; // Send "map loaded" MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_MAP_LOADED); } void Engine::logic() { beingManager->logic(); particleEngine->update(); mCurrentMap->update(); gui->logic(); }