/* * Extended support for activating emotes * Copyright (C) 2009 Aethyra Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "emoteshortcut.h" #include "configuration.h" #include "localplayer.h" #include "utils/stringutils.h" EmoteShortcut *emoteShortcut; EmoteShortcut::EmoteShortcut(): mEmoteSelected(0) { load(); } EmoteShortcut::~EmoteShortcut() { save(); } void EmoteShortcut::load() { for (int i = 0; i < SHORTCUT_EMOTES; i++) { int emoteId = (int) config.getValue("emoteshortcut" + toString(i), i + 1); mEmotes[i] = emoteId; } } void EmoteShortcut::save() { for (int i = 0; i < SHORTCUT_EMOTES; i++) { const int emoteId = mEmotes[i] ? mEmotes[i] : 0; config.setValue("emoteshortcut" + toString(i), emoteId); } } void EmoteShortcut::useEmote(int index) { if ((index > 0) && (index <= SHORTCUT_EMOTES)) { if (mEmotes[index - 1] > 0) { local_player->emote(mEmotes[index - 1]); } } }