/* * An effects manager * Copyright (C) 2008 Fate * Copyright (C) 2008 Chuck Miller * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef EFFECT_MANAGER_H #define EFFECT_MANAGER_H #include #include class Being; class EffectManager { public: struct EffectDescription { int id; std::string GFX; std::string SFX; }; EffectManager(); ~EffectManager(); /** * Triggers a effect with the id, at * the specified being, * and with the given rotation in degree: * 0° = Down, 90° = left, ... */ bool trigger(int id, Being* being, int rotation = 0); /** * Triggers a effect with the id, at * the specified x and y coordinate, * and with the given rotation in degree: * 0° = Down, 90° = left, ... */ bool trigger(int id, int x, int y, int rotation = 0); private: std::list mEffects; }; extern EffectManager *effectManager; #endif // EFFECT_MANAGER_H