/* * The Mana Client * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef COMPOUNDSPRITE_H #define COMPOUNDSPRITE_H #include "sprite.h" #include class Image; class CompoundSprite : public Sprite { public: CompoundSprite(); ~CompoundSprite() override; bool reset() override; bool play(std::string action) override; bool update(int time) override; bool draw(Graphics *graphics, int posX, int posY) const override; /** * Gets the width in pixels of the first sprite in the list. */ int getWidth() const override { return mWidth; } /** * Gets the height in pixels of the first sprite in the list. */ int getHeight() const override { return mHeight; } int getOffsetX() const override { return mOffsetX; } int getOffsetY() const override { return mOffsetY; } const Image *getImage() const override; bool setDirection(SpriteDirection direction) override; int getNumberOfLayers() const; virtual bool drawnWhenBehind() const; int getDuration() const override; size_t size() const { return mSprites.size(); } void addSprite(Sprite *sprite); void setSprite(int layer, Sprite *sprite); Sprite *getSprite(int layer) const { return mSprites.at(layer); } void removeSprite(int layer); void clear(); void ensureSize(size_t layerCount); void doRedraw() { mNeedsRedraw = true; } private: using SpriteIterator = std::vector::iterator; using SpriteConstIterator = std::vector::const_iterator; void redraw() const; mutable Image *mImage; mutable Image *mAlphaImage; mutable int mWidth, mHeight; mutable int mOffsetX, mOffsetY; mutable bool mNeedsRedraw; std::vector mSprites; }; #endif // COMPOUNDSPRITE_H