/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "client.h" #include "main.h" #include "chatlogger.h" #include "configuration.h" #include "emoteshortcut.h" #include "event.h" #include "game.h" #include "itemshortcut.h" #include "keyboardconfig.h" #ifdef USE_OPENGL #include "openglgraphics.h" #endif #include "playerrelations.h" #include "sound.h" #include "units.h" #include "gui/changeemaildialog.h" #include "gui/changepassworddialog.h" #include "gui/charselectdialog.h" #include "gui/connectiondialog.h" #include "gui/gui.h" #include "gui/logindialog.h" #include "gui/okdialog.h" #include "gui/quitdialog.h" #include "gui/register.h" #include "gui/sdlinput.h" #include "gui/serverdialog.h" #include "gui/setup.h" #include "gui/unregisterdialog.h" #include "gui/updaterwindow.h" #include "gui/worldselectdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/desktop.h" #include "net/charhandler.h" #include "net/gamehandler.h" #include "net/generalhandler.h" #include "net/logindata.h" #include "net/loginhandler.h" #include "net/net.h" #include "net/worldinfo.h" #include "resources/chardb.h" #include "resources/hairdb.h" #include "resources/image.h" #include "resources/itemdb.h" #include "resources/resourcemanager.h" #include "resources/theme.h" #include "resources/userpalette.h" #include "resources/settingsmanager.h" #include "utils/gettext.h" #include "utils/mkdir.h" #include "utils/stringutils.h" #ifdef __APPLE__ #include #endif #include #include #ifdef _WIN32 #include #include "utils/specialfolder.h" #else #include #endif #include #include /** * Tells the max tick value, * setting it back to zero (and start again). */ static const int MAX_TICK_VALUE = 10000; // TODO: Get rid fo these globals std::string errorMessage; LoginData loginData; Configuration config; /**< XML file configuration reader */ Configuration branding; /**< XML branding information reader */ Configuration paths; /**< XML default paths information reader */ Logger *logger; /**< Log object */ ChatLogger *chatLogger; /**< Chat log object */ KeyboardConfig keyboard; UserPalette *userPalette; Graphics *graphics; ItemDB *itemDb; /**< Items info database */ HairDB hairDB; /**< Hair styles and colors info database */ Sound sound; volatile int tick_time; /**< Tick counter */ volatile int fps = 0; /**< Frames counted in the last second */ volatile int frame_count = 0; /**< Counts the frames during one second */ volatile int cur_time; /** * Advances game logic counter. * Called every 10 milliseconds by SDL_AddTimer() * @see MILLISECONDS_IN_A_TICK value */ Uint32 nextTick(Uint32 interval, void *param) { tick_time++; if (tick_time == MAX_TICK_VALUE) tick_time = 0; return interval; } /** * Updates fps. * Called every seconds by SDL_AddTimer() */ Uint32 nextSecond(Uint32 interval, void *param) { fps = frame_count; frame_count = 0; return interval; } int get_elapsed_time(int startTime) { if (startTime <= tick_time) return (tick_time - startTime) * MILLISECONDS_IN_A_TICK; else return (tick_time + (MAX_TICK_VALUE - startTime)) * MILLISECONDS_IN_A_TICK; } bool isDoubleClick(int selected) { const Uint32 maximumDelay = 500; static Uint32 lastTime = 0; static int lastSelected = -1; if (selected == lastSelected && lastTime + maximumDelay >= SDL_GetTicks()) { lastTime = 0; return true; } lastTime = SDL_GetTicks(); lastSelected = selected; return false; } Client *Client::mInstance = 0; Client::Client(const Options &options): mOptions(options), mGame(0), mCurrentDialog(0), mQuitDialog(0), mDesktop(0), mSetupButton(0), mState(STATE_CHOOSE_SERVER), mOldState(STATE_START), mStateAfterOkDialog(mState), mIcon(0), mLogicCounterId(0), mSecondsCounterId(0), mLimitFps(false) { assert(!mInstance); mInstance = this; logger = new Logger; // Set default values for configuration files branding.setDefaultValues(getBrandingDefaults()); paths.setDefaultValues(getPathsDefaults()); config.setDefaultValues(getConfigDefaults()); // Load branding information if (!options.brandingPath.empty()) { branding.init(options.brandingPath); } initRootDir(); initHomeDir(); initConfiguration(); chatLogger = new ChatLogger; if (options.chatLogDir.empty()) chatLogger->setLogDir(mLocalDataDir + std::string("/logs/")); else chatLogger->setLogDir(options.chatLogDir); // Configure logger logger->setLogFile(mLocalDataDir + std::string("/mana.log")); logger->setLogToStandardOut(config.getBoolValue("logToStandardOut")); // Log the mana version logger->log("Mana %s", FULL_VERSION); initScreenshotDir(); // Initialize SDL logger->log("Initializing SDL..."); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { logger->error(strprintf("Could not initialize SDL: %s", SDL_GetError())); } atexit(SDL_Quit); ResourceManager *resman = ResourceManager::getInstance(); if (!resman->setWriteDir(mLocalDataDir)) { logger->error(strprintf("%s couldn't be set as home directory! " "Exiting.", mLocalDataDir.c_str())); } #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { fprintf(stderr, "Can't find Resources directory\n"); } CFRelease(resourcesURL); strncat(path, "/data", PATH_MAX - 1); resman->addToSearchPath(path, false); mPackageDir = path; #else resman->addToSearchPath(PKG_DATADIR "data", false); mPackageDir = PKG_DATADIR "data"; #endif resman->addToSearchPath("data", false); // Add branding/data to PhysFS search path if (!options.brandingPath.empty()) { std::string path = options.brandingPath; // Strip blah.mana from the path #ifdef _WIN32 int loc1 = path.find_last_of('/'); int loc2 = path.find_last_of('\\'); int loc = std::max(loc1, loc2); #else int loc = path.find_last_of('/'); #endif if (loc > 0) resman->addToSearchPath(path.substr(0, loc + 1) + "data", false); } // Add the main data directories to our PhysicsFS search path if (!options.dataPath.empty()) resman->addToSearchPath(options.dataPath, false); // Add the local data directory to PhysicsFS search path resman->addToSearchPath(mLocalDataDir, false); bool useOpenGL = !mOptions.noOpenGL && (config.getValue("opengl", 1) == 1); // Set up the transparency option for low CPU when not using OpenGL. if (!useOpenGL && (config.getValue("disableTransparency", 0) == 1)) Image::SDLdisableTransparency(); #ifdef USE_OPENGL // Setup image loading for the right image format Image::setLoadAsOpenGL(useOpenGL); // Create the graphics context graphics = useOpenGL ? new OpenGLGraphics : new Graphics; #else // Create the graphics context graphics = new Graphics; #endif const int width = config.getIntValue("screenwidth"); const int height = config.getIntValue("screenheight"); const bool fullscreen = config.getBoolValue("screen"); // Try to set the desired video mode if (!graphics->setVideoMode(width, height, fullscreen)) { logger->error(strprintf("Couldn't set %dx%d video mode: %s", width, height, SDL_GetError())); } SDL_SetWindowTitle(graphics->getTarget(), branding.getValue("appName", "Mana").c_str()); Image::setRenderer(graphics->getRenderer()); std::string iconFile = branding.getValue("appIcon", "icons/mana"); #ifdef _WIN32 iconFile += ".ico"; #else iconFile += ".png"; #endif iconFile = resman->getPath(iconFile); logger->log("Loading icon from file: %s", iconFile.c_str()); #ifdef _WIN32 static SDL_SysWMinfo pInfo; SDL_GetWMInfo(&pInfo); // Attempt to load icon from .ico file HICON icon = (HICON) LoadImage(NULL, iconFile.c_str(), IMAGE_ICON, 64, 64, LR_LOADFROMFILE); // If it's failing, we load the default resource file. if (!icon) icon = LoadIcon(GetModuleHandle(NULL), "A"); if (icon) SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); #else mIcon = IMG_Load(iconFile.c_str()); if (mIcon) { SDL_SetWindowIcon(graphics->getTarget(), mIcon); } #endif // Initialize for drawing graphics->_beginDraw(); Theme::prepareThemePath(); // Initialize the item and emote shortcuts. itemShortcut = new ItemShortcut; emoteShortcut = new EmoteShortcut; gui = new Gui(graphics); // Initialize sound engine try { if (config.getBoolValue("sound")) sound.init(); sound.setSfxVolume(config.getIntValue("sfxVolume")); sound.setNotificationsVolume(config.getIntValue("notificationsVolume")); sound.setMusicVolume(config.getIntValue("musicVolume")); } catch (const char *err) { mState = STATE_ERROR; errorMessage = err; logger->log("Warning: %s", err); } // Initialize keyboard keyboard.init(); // Initialise player relations player_relations.init(); userPalette = new UserPalette; setupWindow = new Setup; sound.playMusic(branding.getStringValue("loginMusic")); // Initialize default server mCurrentServer.hostname = options.serverName; mCurrentServer.port = options.serverPort; loginData.username = options.username; loginData.password = options.password; loginData.remember = config.getBoolValue("remember"); loginData.registerLogin = false; if (mCurrentServer.hostname.empty()) mCurrentServer.hostname = branding.getValue("defaultServer","").c_str(); if (mCurrentServer.port == 0) { mCurrentServer.port = (short) branding.getValue("defaultPort", DEFAULT_PORT); mCurrentServer.type = ServerInfo::parseType( branding.getValue("defaultServerType", "tmwathena")); } if (chatLogger) chatLogger->setServerName(mCurrentServer.hostname); if (loginData.username.empty() && loginData.remember) loginData.username = config.getStringValue("username"); if (mState != STATE_ERROR) mState = STATE_CHOOSE_SERVER; // Initialize logic and seconds counters tick_time = 0; mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, NULL); mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL); // Initialize frame limiting SDL_initFramerate(&mFpsManager); listen(Event::ConfigChannel); //TODO: fix having to fake a option changed event Event fakeevent(Event::ConfigOptionChanged); fakeevent.setString("option", "fpslimit"); event(Event::ConfigChannel, fakeevent); // Initialize PlayerInfo PlayerInfo::init(); } Client::~Client() { SDL_RemoveTimer(mLogicCounterId); SDL_RemoveTimer(mSecondsCounterId); // Unload XML databases SettingsManager::unload(); CharDB::unload(); delete itemDb; // Before config.write() since it writes the shortcuts to the config delete itemShortcut; delete emoteShortcut; delete gui; delete graphics; // Shutdown libxml xmlCleanupParser(); // Shutdown sound sound.close(); ResourceManager::deleteInstance(); SDL_FreeSurface(mIcon); logger->log("Quitting"); delete userPalette; config.write(); delete logger; mInstance = 0; } int Client::exec() { int lastTickTime = tick_time; SDL_Event event; while (mState != STATE_EXIT) { if (mGame) { // Let the game handle the events while it is active mGame->handleInput(); } else { // Handle SDL events while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: mState = STATE_EXIT; break; case SDL_KEYDOWN: break; case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_RESIZED: handleVideoResize(event.window.data1, event.window.data2); break; } break; } guiInput->pushInput(event); } } if (Net::getGeneralHandler()) Net::getGeneralHandler()->flushNetwork(); while (get_elapsed_time(lastTickTime) > 0) { gui->logic(); if (mGame) mGame->logic(); sound.logic(); ++lastTickTime; } // This is done because at some point tick_time will wrap. lastTickTime = tick_time; // Update the screen when application is active, delay otherwise. if (isActive()) { frame_count++; gui->draw(); graphics->updateScreen(); } else { SDL_Delay(10); } if (mLimitFps) SDL_framerateDelay(&mFpsManager); // TODO: Add connect timeouts if (mState == STATE_CONNECT_GAME && Net::getGameHandler()->isConnected()) { Net::getLoginHandler()->disconnect(); } else if (mState == STATE_CONNECT_SERVER && mOldState == STATE_CONNECT_SERVER && Net::getLoginHandler()->isConnected()) { mState = STATE_LOGIN; } else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE) { if (Net::getLoginHandler()->getWorlds().size() < 2) { mState = STATE_LOGIN; } } else if (mOldState == STATE_START || (mOldState == STATE_GAME && mState != STATE_GAME)) { gcn::Container *top = static_cast(gui->getTop()); mDesktop = new Desktop; top->add(mDesktop); mSetupButton = new Button("", "Setup", this); mSetupButton->setButtonPopupText(_("Setup")); mSetupButton->setButtonIcon("button-icon-setup.png"); mSetupButton->setPosition(top->getWidth() - mSetupButton->getWidth() - 3, 3); top->add(mSetupButton); mDesktop->setSize(graphics->getWidth(), graphics->getHeight()); } if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME) { Net::getGameHandler()->disconnect(); } if (mState != mOldState) { { Event event(Event::StateChange); event.setInt("oldState", mOldState); event.setInt("newState", mState); event.trigger(Event::ClientChannel); } if (mOldState == STATE_GAME) { delete mGame; mGame = 0; } mOldState = mState; // Get rid of the dialog of the previous state if (mCurrentDialog) { delete mCurrentDialog; mCurrentDialog = NULL; } // State has changed, while the quitDialog was active, it might // not be correct anymore if (mQuitDialog) mQuitDialog->scheduleDelete(); switch (mState) { case STATE_CHOOSE_SERVER: logger->log("State: CHOOSE SERVER"); // If a server was passed on the command line, or branding // provides a server and a blank server list, we skip the // server selection dialog. if ((!mOptions.serverName.empty() && mOptions.serverPort) || (!branding.getValue("defaultServer","").empty() && branding.getValue("defaultPort",0) && branding.getValue("onlineServerList", "").empty())) { mState = STATE_CONNECT_SERVER; // Reset options so that cancelling or connect // timeout will show the server dialog. mOptions.serverName.clear(); mOptions.serverPort = 0; } else { // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); mCurrentDialog = new ServerDialog(&mCurrentServer, mConfigDir); } break; case STATE_CONNECT_SERVER: logger->log("State: CONNECT SERVER"); Net::connectToServer(mCurrentServer); mCurrentDialog = new ConnectionDialog( _("Connecting to server"), STATE_SWITCH_SERVER); break; case STATE_LOGIN: logger->log("State: LOGIN"); // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); if (mOptions.username.empty() || mOptions.password.empty()) { mCurrentDialog = new LoginDialog(&loginData); } else { mState = STATE_LOGIN_ATTEMPT; // Clear the password so that when login fails, the // dialog will show up next time. mOptions.password.clear(); } break; case STATE_LOGIN_ATTEMPT: logger->log("State: LOGIN ATTEMPT"); accountLogin(&loginData); mCurrentDialog = new ConnectionDialog( _("Logging in"), STATE_SWITCH_SERVER); break; case STATE_WORLD_SELECT: logger->log("State: WORLD SELECT"); { Worlds worlds = Net::getLoginHandler()->getWorlds(); if (worlds.size() == 0) { // Trust that the netcode knows what it's doing mState = STATE_UPDATE; } else if (worlds.size() == 1) { Net::getLoginHandler()->chooseServer(0); mState = STATE_UPDATE; } else { mCurrentDialog = new WorldSelectDialog(worlds); if (mOptions.chooseDefault) { ((WorldSelectDialog*) mCurrentDialog)->action( gcn::ActionEvent(NULL, "ok")); } } } break; case STATE_WORLD_SELECT_ATTEMPT: logger->log("State: WORLD SELECT ATTEMPT"); mCurrentDialog = new ConnectionDialog( _("Entering game world"), STATE_WORLD_SELECT); break; case STATE_UPDATE: // Determine which source to use for the update host if (!mOptions.updateHost.empty()) mUpdateHost = mOptions.updateHost; else mUpdateHost = loginData.updateHost; initUpdatesDir(); if (mOptions.skipUpdate) { mState = STATE_LOAD_DATA; } else { logger->log("State: UPDATE"); mCurrentDialog = new UpdaterWindow(mUpdateHost, mLocalDataDir + "/" + mUpdatesDir,mOptions.dataPath.empty()); } break; case STATE_LOAD_DATA: logger->log("State: LOAD DATA"); // If another data path has been set, // we don't load any other files... if (mOptions.dataPath.empty()) { // Add customdata directory ResourceManager::getInstance()->searchAndAddArchives( "customdata/", "zip", false); } // TODO remove this as soon as inventoryhandler stops using this event Event::trigger(Event::ClientChannel, Event::LoadingDatabases); // Load XML databases CharDB::load(); delete itemDb; switch (Net::getNetworkType()) { case ServerInfo::TMWATHENA: itemDb = new TmwAthena::TaItemDB; break; case ServerInfo::MANASERV: itemDb = new ManaServ::ManaServItemDB; break; default: // Nothing itemDb = 0; break; } assert(itemDb); // load settings.xml SettingsManager::load(); ActorSprite::load(); mDesktop->reloadWallpaper(); mState = STATE_GET_CHARACTERS; break; case STATE_GET_CHARACTERS: logger->log("State: GET CHARACTERS"); Net::getCharHandler()->requestCharacters(); mCurrentDialog = new ConnectionDialog( _("Requesting characters"), STATE_SWITCH_SERVER); break; case STATE_CHAR_SELECT: logger->log("State: CHAR SELECT"); // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); mCurrentDialog = new CharSelectDialog(&loginData); if (!((CharSelectDialog*) mCurrentDialog)->selectByName( mOptions.character, CharSelectDialog::Choose)) { ((CharSelectDialog*) mCurrentDialog)->selectByName( config.getStringValue("lastCharacter"), mOptions.chooseDefault ? CharSelectDialog::Choose : CharSelectDialog::Focus); } // Choosing character on the command line should work only // once, clear it so that 'switch character' works. mOptions.character.clear(); break; case STATE_CONNECT_GAME: logger->log("State: CONNECT GAME"); Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( _("Connecting to the game server"), Net::getNetworkType() == ServerInfo::TMWATHENA ? STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); break; case STATE_CHANGE_MAP: logger->log("State: CHANGE_MAP"); Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( _("Changing game servers"), STATE_SWITCH_CHARACTER); break; case STATE_GAME: logger->log("Memorizing selected character %s", local_player->getName().c_str()); config.setValue("lastCharacter", local_player->getName()); // Fade out logon-music here too to give the desired effect // of "flowing" into the game. sound.fadeOutMusic(1000); // Allow any alpha opacity Theme::instance()->setMinimumOpacity(-1.0f); delete mSetupButton; delete mDesktop; mSetupButton = NULL; mDesktop = NULL; mCurrentDialog = NULL; logger->log("State: GAME"); mGame = new Game; break; case STATE_LOGIN_ERROR: logger->log("State: LOGIN ERROR"); showErrorDialog(errorMessage, STATE_LOGIN); break; case STATE_ACCOUNTCHANGE_ERROR: logger->log("State: ACCOUNT CHANGE ERROR"); showErrorDialog(errorMessage, STATE_CHAR_SELECT); break; case STATE_REGISTER_PREP: logger->log("State: REGISTER_PREP"); Net::getLoginHandler()->getRegistrationDetails(); mCurrentDialog = new ConnectionDialog( _("Requesting registration details"), STATE_LOGIN); break; case STATE_REGISTER: logger->log("State: REGISTER"); mCurrentDialog = new RegisterDialog(&loginData); break; case STATE_REGISTER_ATTEMPT: logger->log("Username is %s", loginData.username.c_str()); Net::getLoginHandler()->registerAccount(&loginData); loginData.password = ""; break; case STATE_CHANGEPASSWORD: logger->log("State: CHANGE PASSWORD"); mCurrentDialog = new ChangePasswordDialog(&loginData); break; case STATE_CHANGEPASSWORD_ATTEMPT: logger->log("State: CHANGE PASSWORD ATTEMPT"); Net::getLoginHandler()->changePassword(loginData.username, loginData.password, loginData.newPassword); break; case STATE_CHANGEPASSWORD_SUCCESS: logger->log("State: CHANGE PASSWORD SUCCESS"); showOkDialog(_("Password Change"), _("Password changed successfully!"), STATE_CHAR_SELECT); loginData.password = ""; loginData.newPassword = ""; break; case STATE_CHANGEEMAIL: logger->log("State: CHANGE EMAIL"); mCurrentDialog = new ChangeEmailDialog(&loginData); break; case STATE_CHANGEEMAIL_ATTEMPT: logger->log("State: CHANGE EMAIL ATTEMPT"); Net::getLoginHandler()->changeEmail(loginData.email); break; case STATE_CHANGEEMAIL_SUCCESS: logger->log("State: CHANGE EMAIL SUCCESS"); showOkDialog(_("Email Change"), _("Email changed successfully!"), STATE_CHAR_SELECT); break; case STATE_UNREGISTER: logger->log("State: UNREGISTER"); mCurrentDialog = new UnRegisterDialog(&loginData); break; case STATE_UNREGISTER_ATTEMPT: logger->log("State: UNREGISTER ATTEMPT"); Net::getLoginHandler()->unregisterAccount( loginData.username, loginData.password); break; case STATE_UNREGISTER_SUCCESS: logger->log("State: UNREGISTER SUCCESS"); Net::getLoginHandler()->disconnect(); showOkDialog(_("Unregister Successful"), _("Farewell, come back any time..."), STATE_CHOOSE_SERVER); loginData.clear(); break; case STATE_SWITCH_SERVER: logger->log("State: SWITCH SERVER"); Net::getLoginHandler()->disconnect(); Net::getGameHandler()->disconnect(); mState = STATE_CHOOSE_SERVER; break; case STATE_SWITCH_LOGIN: logger->log("State: SWITCH LOGIN"); Net::getLoginHandler()->disconnect(); mState = STATE_CONNECT_SERVER; break; case STATE_SWITCH_CHARACTER: logger->log("State: SWITCH CHARACTER"); // Done with game Net::getGameHandler()->disconnect(); mState = STATE_GET_CHARACTERS; break; case STATE_LOGOUT_ATTEMPT: logger->log("State: LOGOUT ATTEMPT"); // TODO break; case STATE_WAIT: logger->log("State: WAIT"); break; case STATE_EXIT: logger->log("State: EXIT"); Net::unload(); break; case STATE_FORCE_QUIT: logger->log("State: FORCE QUIT"); if (Net::getGeneralHandler()) Net::getGeneralHandler()->unload(); mState = STATE_EXIT; break; case STATE_ERROR: logger->log("State: ERROR"); logger->log("Error: %s", errorMessage.c_str()); showErrorDialog(errorMessage, STATE_CHOOSE_SERVER); Net::getGameHandler()->disconnect(); break; default: mState = STATE_FORCE_QUIT; break; } } } return 0; } void Client::showOkDialog(const std::string &title, const std::string &message, State state) { OkDialog *okDialog = new OkDialog(title, message); okDialog->addActionListener(this); mStateAfterOkDialog = state; } void Client::showErrorDialog(const std::string &message, State state) { showOkDialog(_("Error"), message, state); } void Client::event(Event::Channel channel, const Event &event) { if (channel == Event::ConfigChannel && event.getType() == Event::ConfigOptionChanged && event.getString("option") == "fpslimit") { const int fpsLimit = config.getIntValue("fpslimit"); mLimitFps = fpsLimit > 0; if (mLimitFps) SDL_setFramerate(&mFpsManager, fpsLimit); } } void Client::action(const gcn::ActionEvent &event) { Window *window = 0; if (event.getId() == "Setup") window = setupWindow; if (window) { window->setVisible(!window->isVisible()); if (window->isVisible()) window->requestMoveToTop(); } // If this came from the OkDialog used by showOkDialog if (event.getId() == "ok") mState = mStateAfterOkDialog; } void Client::initRootDir() { mRootDir = PHYSFS_getBaseDir(); #ifdef _WIN32 std::string portableName = mRootDir + "portable.xml"; struct stat statbuf; if (!stat(portableName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) { std::string dir; Configuration portable; portable.init(portableName); logger->log("Portable file: %s", portableName.c_str()); if (mOptions.localDataDir.empty()) { dir = portable.getValue("dataDir", ""); if (!dir.empty()) { mOptions.localDataDir = mRootDir + dir; logger->log("Portable data dir: %s", mOptions.localDataDir.c_str()); } } if (mOptions.configDir.empty()) { dir = portable.getValue("configDir", ""); if (!dir.empty()) { mOptions.configDir = mRootDir + dir; logger->log("Portable config dir: %s", mOptions.configDir.c_str()); } } if (mOptions.screenshotDir.empty()) { dir = portable.getValue("screenshotDir", ""); if (!dir.empty()) { mOptions.screenshotDir = mRootDir + dir; logger->log("Portable screenshot dir: %s", mOptions.screenshotDir.c_str()); } } } #endif } /** * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On * Windows and other systems we use the current working directory. */ void Client::initHomeDir() { mLocalDataDir = mOptions.localDataDir; if (mLocalDataDir.empty()) { #ifdef __APPLE__ // Use Application Directory instead of .mana mLocalDataDir = std::string(PHYSFS_getUserDir()) + "/Library/Application Support/" + branding.getValue("appName", "Mana"); #elif defined __HAIKU__ mLocalDataDir = std::string(PHYSFS_getUserDir()) + "/config/data/Mana"; #elif defined _WIN32 mLocalDataDir = getSpecialFolderLocation(CSIDL_LOCAL_APPDATA); if (mLocalDataDir.empty()) mLocalDataDir = std::string(PHYSFS_getUserDir()); mLocalDataDir += "/Mana"; #else mLocalDataDir = std::string(PHYSFS_getUserDir()) + "/.local/share/mana"; #endif } if (mkdir_r(mLocalDataDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mLocalDataDir.c_str())); } mConfigDir = mOptions.configDir; if (mConfigDir.empty()) { const std::string app = branding.getValue("appShort", "manasource"); #ifdef __APPLE__ mConfigDir = mLocalDataDir + "/" + app; #elif defined __HAIKU__ mConfigDir = std::string(PHYSFS_getUserDir()) + "/config/settings/Mana" + branding.getValue("appName", "manasource"); #elif defined _WIN32 mConfigDir = getSpecialFolderLocation(CSIDL_APPDATA); if (mConfigDir.empty()) mConfigDir = mLocalDataDir; else mConfigDir += "/mana/" + app; #else mConfigDir = std::string(PHYSFS_getUserDir()) + "/.config/mana/" + app; #endif } if (mkdir_r(mConfigDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mConfigDir.c_str())); } struct stat statbuf; std::string newConfigFile = mConfigDir + "/config.xml"; if (stat(newConfigFile.c_str(), &statbuf)) { std::string oldConfigFile = std::string(PHYSFS_getUserDir()) + "/.tmw/config.xml"; if (mRootDir.empty() && !stat(oldConfigFile.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) { std::ifstream oldConfig; std::ofstream newConfig; logger->log("Copying old TMW settings."); oldConfig.open(oldConfigFile.c_str(), std::ios::binary); newConfig.open(newConfigFile.c_str(), std::ios::binary); if (!oldConfig.is_open() || !newConfig.is_open()) logger->log("Unable to copy old settings."); else { newConfig << oldConfig.rdbuf(); newConfig.close(); oldConfig.close(); } } } } /** * Initialize configuration. */ void Client::initConfiguration() { // Fill configuration with defaults config.setValue("hwaccel", false); config.setValue("opengl", true); config.setValue("screen", false); config.setValue("sound", true); config.setValue("guialpha", 0.8f); config.setValue("remember", true); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); config.setValue("fpslimit", 60); std::string defaultUpdateHost = branding.getValue("defaultUpdateHost", ""); config.setValue("updatehost", defaultUpdateHost); config.setValue("customcursor", true); config.setValue("useScreenshotDirectorySuffix", true); config.setValue("ChatLogLength", 128); config.setValue("disableTransparency", false); // Checking if the configuration file exists... otherwise create it with // default options. FILE *configFile = 0; std::string configPath; configPath = mConfigDir + "/config.xml"; configFile = fopen(configPath.c_str(), "r"); // If we can't read it, it doesn't exist ! if (!configFile) { // We reopen the file in write mode and we create it configFile = fopen(configPath.c_str(), "wt"); } if (!configFile) { logger->log("Can't create %s. Using defaults.", configPath.c_str()); } else { fclose(configFile); config.init(configPath); } } /** * Parse the update host and determine the updates directory * Then verify that the directory exists (creating if needed). */ void Client::initUpdatesDir() { // If updatesHost is currently empty, fill it from config file if (mUpdateHost.empty()) mUpdateHost = config.getStringValue("updatehost"); // Exit on empty update host. if (mUpdateHost.empty()) return; logger->log("Setting update host: %s", mUpdateHost.c_str()); std::string updateHost = getHostNameFromURL(mUpdateHost); // Exit on a wrong update host. if (updateHost.length() < 2) { // Show the original updateHostname in the error message. errorMessage = strprintf(_("Invalid update host: %s"), mUpdateHost.c_str()); mState = STATE_ERROR; return; } mUpdateHost = updateHost; mUpdatesDir = "updates/" + mUpdateHost; ResourceManager *resman = ResourceManager::getInstance(); // Verify that the updates directory exists. Create if necessary. if (!resman->isDirectory("/" + mUpdatesDir)) { if (!resman->mkdir("/" + mUpdatesDir)) { #if defined _WIN32 std::string newDir = mLocalDataDir + "\\" + mUpdatesDir; std::string::size_type loc = newDir.find("/", 0); while (loc != std::string::npos) { newDir.replace(loc, 1, "\\"); loc = newDir.find("/", loc); } if (!CreateDirectory(newDir.c_str(), 0) && GetLastError() != ERROR_ALREADY_EXISTS) { logger->log("Error: %s can't be made, but doesn't exist!", newDir.c_str()); errorMessage = strprintf(_("Error creating updates directory!\n(%s)"), newDir.c_str()); mState = STATE_ERROR; } #else logger->log("Error: %s/%s can't be made, but doesn't exist!", mLocalDataDir.c_str(), mUpdatesDir.c_str()); errorMessage = strprintf(_("Error creating updates directory!\n(%s/%s)"), mLocalDataDir.c_str(), mUpdatesDir.c_str()); mState = STATE_ERROR; #endif } } } void Client::initScreenshotDir() { if (!mOptions.screenshotDir.empty()) { mScreenshotDir = mOptions.screenshotDir; } else if (mScreenshotDir.empty()) { #ifdef _WIN32 mScreenshotDir = getSpecialFolderLocation(CSIDL_MYPICTURES); if (mScreenshotDir.empty()) mScreenshotDir = getSpecialFolderLocation(CSIDL_DESKTOP); #else mScreenshotDir = std::string(PHYSFS_getUserDir()) + "Desktop"; #endif if (config.getBoolValue("useScreenshotDirectorySuffix")) { std::string configScreenshotSuffix = config.getValue("screenshotDirectorySuffix", branding.getValue("appShort", "Mana")); if (!configScreenshotSuffix.empty()) { mScreenshotDir += "/" + configScreenshotSuffix; config.setValue("screenshotDirectorySuffix", configScreenshotSuffix); } } } } void Client::accountLogin(LoginData *loginData) { logger->log("Username is %s", loginData->username.c_str()); // Send login infos if (loginData->registerLogin) Net::getLoginHandler()->registerAccount(loginData); else Net::getLoginHandler()->loginAccount(loginData); // Clear the password, avoids auto login when returning to login loginData->password = ""; // TODO This is not the best place to save the config, but at least better // than the login gui window if (loginData->remember) config.setValue("username", loginData->username); config.setValue("remember", loginData->remember); } void Client::handleVideoResize(int width, int height) { graphics->videoResized(width, height); // The graphics width/height may be different due to scale videoResized(graphics->getWidth(), graphics->getHeight()); // Since everything appears to have worked out, remember to store the // new size in the configuration. config.setValue("screenwidth", width); config.setValue("screenheight", height); } void Client::videoResized(int width, int height) { gui->videoResized(); if (mDesktop) mDesktop->setSize(width, height); if (mSetupButton) mSetupButton->setPosition(width - mSetupButton->getWidth() - 3, 3); if (mGame) mGame->videoResized(width, height); } bool Client::isActive() { return !(SDL_GetWindowFlags(graphics->getTarget()) & SDL_WINDOW_MINIMIZED); } bool Client::hasInputFocus() { return SDL_GetWindowFlags(graphics->getTarget()) & SDL_WINDOW_INPUT_FOCUS; } bool Client::hasMouseFocus() { return SDL_GetWindowFlags(graphics->getTarget()) & SDL_WINDOW_MOUSE_FOCUS; }