/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "beingmanager.h" #include "localplayer.h" #include "gui/viewport.h" #include "net/gamehandler.h" #include "net/net.h" #include "utils/stringutils.h" #include "utils/dtor.h" #include class FindBeingFunctor { public: bool operator() (Being *being) { Uint16 other_y = y + ((being->getType() == ActorSprite::NPC) ? 1 : 0); const Vector &pos = being->getPosition(); return ((int) pos.x / 32 == x && ((int) pos.y / 32 == y || (int) pos.y / 32 == other_y) && being->isAlive() && (type == ActorSprite::UNKNOWN || being->getType() == type)); } Uint16 x, y; Being::Type type; } beingFinder; BeingManager::BeingManager() { } BeingManager::~BeingManager() { clear(); } void BeingManager::setMap(Map *map) { mMap = map; if (player_node) player_node->setMap(map); } void BeingManager::setPlayer(LocalPlayer *player) { player_node = player; mBeings.push_back(player); } Being *BeingManager::createBeing(int id, ActorSprite::Type type, int subtype) { Being *being = new Being(id, type, subtype, mMap); mBeings.push_back(being); return being; } void BeingManager::destroyBeing(Being *being) { mBeings.remove(being); viewport->clearHoverBeing(being); delete being; } Being *BeingManager::findBeing(int id) const { for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); i != i_end; ++i) { Being *being = (*i); if (being->getId() == id) return being; } return NULL; } Being *BeingManager::findBeing(int x, int y, ActorSprite::Type type) const { beingFinder.x = x; beingFinder.y = y; beingFinder.type = type; Beings::const_iterator i = find_if(mBeings.begin(), mBeings.end(), beingFinder); return (i == mBeings.end()) ? NULL : *i; } Being *BeingManager::findBeingByPixel(int x, int y) const { Beings::const_iterator itr = mBeings.begin(); Beings::const_iterator itr_end = mBeings.end(); for (; itr != itr_end; ++itr) { Being *being = (*itr); int xtol = being->getWidth() / 2; int uptol = being->getHeight(); if ((being->isAlive()) && (being != player_node) && (being->getPixelX() - xtol <= x) && (being->getPixelX() + xtol >= x) && (being->getPixelY() - uptol <= y) && (being->getPixelY() >= y)) { return being; } } return NULL; } Being *BeingManager::findBeingByName(const std::string &name, ActorSprite::Type type) const { for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); i != i_end; ++i) { Being *being = (*i); if (being->getName() == name && (type == ActorSprite::UNKNOWN || type == being->getType())) return being; } return NULL; } const Beings &BeingManager::getAll() const { return mBeings; } void BeingManager::logic() { Beings::iterator i = mBeings.begin(); while (i != mBeings.end()) { Being *being = (*i); being->logic(); if (!being->isAlive() && Net::getGameHandler()->removeDeadBeings() && being->getCurrentFrame() >= 20) { delete being; i = mBeings.erase(i); } else { ++i; } } } void BeingManager::clear() { if (player_node) { player_node->setTarget(0); mBeings.remove(player_node); } delete_all(mBeings); mBeings.clear(); if (player_node) mBeings.push_back(player_node); } Being *BeingManager::findNearestLivingBeing(int x, int y, int maxTileDist, ActorSprite::Type type, Being *excluded) const { Being *closestBeing = 0; int dist = 0; const int maxDist = maxTileDist * 32; Beings::const_iterator itr = mBeings.begin(); Beings::const_iterator itr_end = mBeings.end(); for (; itr != itr_end; ++itr) { Being *being = (*itr); const Vector &pos = being->getPosition(); int d = abs(((int) pos.x) - x) + abs(((int) pos.y) - y); if ((being->getType() == type || type == ActorSprite::UNKNOWN) && (d < dist || !closestBeing) // it is closer && being->isAlive() // no dead beings && being != excluded) { dist = d; closestBeing = being; } } return (maxDist >= dist) ? closestBeing : 0; } Being *BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxDist, ActorSprite::Type type) const { const Vector &pos = aroundBeing->getPosition(); return findNearestLivingBeing((int)pos.x, (int)pos.y, maxDist, type, aroundBeing); } bool BeingManager::hasBeing(Being *being) const { for (Beings::const_iterator i = mBeings.begin(), i_end = mBeings.end(); i != i_end; ++i) { if (being == *i) return true; } return false; } void BeingManager::getPlayerNames(std::vector &names, bool npcNames) { Beings::iterator i = mBeings.begin(); names.clear(); while (i != mBeings.end()) { Being *being = (*i); if ((being->getType() == ActorSprite::PLAYER || (being->getType() == ActorSprite::NPC && npcNames)) && being->getName() != "") { names.push_back(being->getName()); } ++i; } } void BeingManager::updatePlayerNames() { Beings::iterator i = mBeings.begin(); while (i != mBeings.end()) { Being *being = (*i); if (being->getType() == ActorSprite::PLAYER && being->getName() != "") being->updateName(); ++i; } }