/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "beingmanager.h" #include "localplayer.h" #include "monster.h" #include "npc.h" #include "player.h" #include "net/messageout.h" #include "net/protocol.h" #include "utils/dtor.h" #include class FindBeingFunctor { public: bool operator() (Being *being) { Uint16 other_y = y + ((being->getType() == Being::NPC) ? 1 : 0); return (being->mX == x && (being->mY == y || being->mY == other_y) && being->mAction != Being::DEAD && (type == Being::UNKNOWN || being->getType() == type)); } Uint16 x, y; Being::Type type; } beingFinder; BeingManager::BeingManager(Network *network): mNetwork(network) { } BeingManager::~BeingManager() { clear(); } void BeingManager::setMap(Map *map) { mMap = map; if (player_node) player_node->setMap(map); } void BeingManager::setPlayer(LocalPlayer *player) { player_node = player; mBeings.push_back(player); } Being *BeingManager::createBeing(int id, Uint16 job) { Being *being; if (job <= 25 || (job >= 4001 && job <= 4049)) being = new Player(id, job, mMap); else if (job >= 46 && job <= 1000) being = new NPC(id, job, mMap, mNetwork); else if (job > 1000 && job <= 2000) being = new Monster(id, job, mMap); else being = new Being(id, job, mMap); // Player or NPC if (job <= 1000 || (job >= 4001 && job <= 4049)) { MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0094); outMsg.writeInt32(id);//readLong(2)); } mBeings.push_back(being); return being; } void BeingManager::destroyBeing(Being *being) { mBeings.remove(being); delete being; } Being *BeingManager::findBeing(int id) { for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) { Being *being = (*i); if (being->getId() == id) { return being; } } return NULL; } Being *BeingManager::findBeing(int x, int y, Being::Type type) { beingFinder.x = x; beingFinder.y = y; beingFinder.type = type; BeingIterator i = find_if(mBeings.begin(), mBeings.end(), beingFinder); return (i == mBeings.end()) ? NULL : *i; } Being *BeingManager::findBeingByPixel(int x, int y) { BeingIterator itr = mBeings.begin(); BeingIterator itr_end = mBeings.end(); for (; itr != itr_end; ++itr) { Being *being = (*itr); int xtol = being->getWidth(); int uptol = being->getHeight() / 2; if ((being->mAction != Being::DEAD) && (being != player_node) && (being->getPixelX() <= x) && (being->getPixelX() + xtol >= x) && (being->getPixelY() - uptol <= y) && (being->getPixelY() + uptol >= y)) { return being; } } return NULL; } Being *BeingManager::findBeingByName(std::string name, Being::Type type) { for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) { Being *being = (*i); if (being->getName() == name && (type == Being::UNKNOWN || type == being->getType())) return being; } return NULL; } Beings &BeingManager::getAll() { return mBeings; } void BeingManager::logic() { BeingIterator i = mBeings.begin(); while (i != mBeings.end()) { Being *being = (*i); being->logic(); if (being->mAction == Being::DEAD && being->mFrame >= 20) { delete being; i = mBeings.erase(i); } else { i++; } } } void BeingManager::clear() { if (player_node) mBeings.remove(player_node); delete_all(mBeings); mBeings.clear(); if (player_node) mBeings.push_back(player_node); } Being *BeingManager::findNearestLivingBeing(int x, int y, int maxdist, Being::Type type) { Being *closestBeing = NULL; int dist = 0; BeingIterator itr = mBeings.begin(); BeingIterator itr_end = mBeings.end(); for (; itr != itr_end; ++itr) { Being *being = (*itr); int d = abs(being->mX - x) + abs(being->mY - y); if ((being->getType() == type || type == Being::UNKNOWN) && (d < dist || closestBeing == NULL) // it is closer && being->mAction != Being::DEAD) // no dead beings { dist = d; closestBeing = being; } } return (maxdist >= dist) ? closestBeing : NULL; } Being *BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist, Being::Type type) { Being *closestBeing = NULL; int dist = 0; int x = aroundBeing->mX; int y = aroundBeing->mY; for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) { Being *being = (*i); int d = abs(being->mX - x) + abs(being->mY - y); if ((being->getType() == type || type == Being::UNKNOWN) && (d < dist || closestBeing == NULL) // it is closer && being->mAction != Being::DEAD // no dead beings && being != aroundBeing) { dist = d; closestBeing = being; } } return (maxdist >= dist) ? closestBeing : NULL; } bool BeingManager::hasBeing(Being *being) { for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++) { if (being == *i) return true; } return false; }