/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) */ #ifndef _TMW_BEING_H #define _TMW_BEING_H #include "./net/protocol.h" #define ACTION_NODE 0 #define PLAYER_NODE 1 #define NPC_NODE 2 #define MONSTER_NODE 3 struct PATH_NODE { PATH_NODE(unsigned short x, unsigned short y); unsigned short x, y; PATH_NODE *next; }; struct NODE { NODE(); unsigned int id; short job; char coordinates[3]; NODE *next; unsigned char type; unsigned char action; unsigned char frame; PATH_NODE *path; char *speech; unsigned char speech_time; int speech_color; short tick_time; short speed; unsigned char emotion; unsigned char emotion_time; int text_x, text_y; // temp solution to fix speech position short hair_style, hair_color; short weapon; }; void empty(); NODE *get_head(); void add_node(NODE *node); NODE *find_node(unsigned int id); void remove_node(unsigned int id); unsigned int get_count(); bool remove_being(char *data); void remove_being(unsigned int id); int get_beings_size(); bool is_being(int id); void popup_being(unsigned char type, char *data); void move_being(char *data); PATH_NODE *calculate_path(unsigned short src_x, unsigned short src_y, unsigned short dest_x, unsigned short dest_y); unsigned int get_id(NODE *node); unsigned int find_npc(unsigned short x, unsigned short y); unsigned int find_monster(unsigned short x, unsigned short y); void sort(); void empty_path(NODE *node); extern NODE *player_node; #endif