/** The Mana World Copyright 2004 The Mana World Development Team This file is part of The Mana World. The Mana World is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. The Mana World is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with The Mana World; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #ifndef MACOSX #include #endif #ifdef LINUXPPC #include #endif #include "astar.h" #include "being.h" NODE *player_node = NULL; NODE *head = NULL; // First node of the list unsigned int count = 0; // Number of beings in the list /** Create a path node */ PATH_NODE *create_path_node(unsigned short x, unsigned short y) { PATH_NODE *ret = (PATH_NODE *)malloc(sizeof(PATH_NODE)); ret->x = x; ret->y = y; ret->next = NULL; return ret; } /** Return a* path */ PATH_NODE *calculate_path(unsigned short src_x, unsigned short src_y, unsigned short dest_x, unsigned short dest_y) { return find_path(1, src_x, src_y, dest_x, dest_y); } /** Returns the first node of the list */ NODE *get_head() { return head; } /** Creates a empty node */ NODE *create_node() { NODE *node = (NODE *)malloc(sizeof(NODE)); node->id = 0; node->job = 0; memset(node->coordinates, 0, 3); node->next = NULL; node->action = 0; node->frame = 0; node->path = NULL; node->speech = NULL; node->speech_time = 0; node->speech_color = makecol(255,255,255); node->tick_time = 0; node->speed = 150; node->emotion = 0; node->emotion_time = 0; node->text_x = node->text_y = 0; return node; } /** Returns number of beings in the list */ unsigned int get_count() { return count; } /** Removes all beings from the list */ void empty() { NODE *node = head; NODE *next; while(node) { next = node->next; free(node); node = next; } count = 0; head = NULL; } /** Add a node to the list */ void add_node(NODE *node) { NODE *temp = head; if(temp) { while(temp->next) temp = temp->next; temp->next = node; } else head = node; count++; } /** Remove a node */ void remove_node(unsigned int id) { unsigned int temp; NODE *node_old, *node_new; node_old = head; node_new = NULL; while(node_old) { temp = get_id(node_old); if(temp==id) { if(node_new==NULL) { head = node_old->next; free(node_old); count--; return; } else { node_new->next = node_old->next; free(node_old); count--; return; } } else { node_new = node_old; node_old = node_old->next; } } } /** Returns the id of a being in the list */ unsigned int get_id(NODE *node) { return node->id; } /** Find a NPC id based on its coordinates */ unsigned int find_npc(unsigned short x, unsigned short y) { NODE *node = head; while(node) { if((node->job>=46)&&(node->job<=125)) { // Check if is a NPC (only low job ids) if((get_x(node->coordinates)==x)&&(get_y(node->coordinates)==y)) return node->id; else node = node->next; } else node = node->next; } return 0; } /** Find a MONSTER id based on its coordinates */ unsigned int find_monster(unsigned short x, unsigned short y) { NODE *node = head; while(node) { //if((node->job>=46)&&(node->job<=125)) { // Check if is a NPC (only low job ids) if((get_x(node->coordinates)==x)&&(get_y(node->coordinates)==y)) return node->id; else node = node->next; //} else node = node->next; } return 0; } /** Return a specific id node */ NODE *find_node(unsigned int id) { NODE *node = head; while(node) if(node->id==id) return node; else node = node->next; return NULL; } /** Sort beings in vertical order using bubble sort */ void sort() { NODE *p, *q, *r, *s, *temp; s = NULL; while(s!=head->next) { r = p = head; q = p->next; while(p!=s) { if(get_y(p->coordinates)>get_y(q->coordinates)) { if(p==head) { temp = q->next; q->next = p; p->next = temp; head = q; r = q; } else { temp = q->next; q->next = p; p->next = temp; r->next = q; r = q; } } else { r = p; p = p->next; } q = p->next; if(q==s)s = p; } } }