#ifndef _ASTAR_H #define _ASTAR_H #include "map.h" #include "being.h" #define NOT_STARTED 0 #define FOUND 1 #define NOT_FOUND 2 extern char walkability [MAP_WIDTH][MAP_HEIGHT]; extern int whichList[MAP_WIDTH+1][MAP_HEIGHT+1]; extern int G_cost[MAP_WIDTH+1][MAP_HEIGHT+1]; void ReadPath(int pathfinderID,int currentX,int currentY, int pixelsPerFrame); int ReadPathX(int pathfinderID,int pathLocation); int ReadPathY(int pathfinderID,int pathLocation); void RenderScreen (bool stepByStep = false); PATH_NODE *find_path(int pathfinderID,int startingX, int startingY, int targetX, int targetY); void ReadPath(int pathfinderID); #endif