/* * The Mana World * Copyright (C) 2006 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "animationparticle.h" #include "graphics.h" #include "simpleanimation.h" AnimationParticle::AnimationParticle(Map *map, Animation *animation): ImageParticle(map, NULL), mAnimation(new SimpleAnimation(animation)) { } AnimationParticle::AnimationParticle(Map *map, xmlNodePtr animationNode): ImageParticle(map, 0), mAnimation(new SimpleAnimation(animationNode)) { } AnimationParticle::~AnimationParticle() { delete mAnimation; mImage = NULL; } bool AnimationParticle::update() { mAnimation->update(10); // particle engine is updated every 10ms mImage = mAnimation->getCurrentImage(); return Particle::update(); }