/* * The Mana Client * Copyright (C) 2006-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "animationparticle.h" #include "graphics.h" #include "simpleanimation.h" AnimationParticle::AnimationParticle(Map *map, Animation *animation): ImageParticle(map, nullptr), mAnimation(new SimpleAnimation(animation)) { } AnimationParticle::AnimationParticle(Map *map, xmlNodePtr animationNode, const std::string& dyePalettes): ImageParticle(map, nullptr), mAnimation(new SimpleAnimation(animationNode, dyePalettes)) { } AnimationParticle::~AnimationParticle() { delete mAnimation; mImage = nullptr; } bool AnimationParticle::update() { mAnimation->update(10); // particle engine is updated every 10ms mImage = mAnimation->getCurrentImage(); return Particle::update(); }