/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_ANIMATION_H #define _TMW_ANIMATION_H #include #include #include class Image; class Spriteset; /** * A single frame in an animation, with a delay and an offset. */ struct AnimationPhase { int image; unsigned int delay; int offsetX; int offsetY; }; /** * An animation consists of several frames, each with their own delay and * offset. */ class Animation { public: /** * Constructor. */ Animation(); void addPhase(int image, unsigned int delay, int offsetX, int offsetY); void update(unsigned int time); int getCurrentPhase() const; /** * Returns the x offset of the current frame. */ int getOffsetX() const { return (*iCurrentPhase).offsetX; }; /** * Returns the y offset of the current frame. */ int getOffsetY() const { return (*iCurrentPhase).offsetY; }; /** * Returns the length of this animation. */ int getLength(); protected: std::list mAnimationPhases; std::list::iterator iCurrentPhase; unsigned int mTime; }; /** * An action consists of several animations, one for each direction. */ class Action { public: /** * Constructor. */ Action(); /** * Destructor. */ ~Action(); /** * Sets the spriteset used by this action. */ void setSpriteset(Spriteset *spriteset) { mSpriteset = spriteset; } /** * Returns the spriteset used by this action. */ Spriteset* getSpriteset() const { return mSpriteset; } void setAnimation(int direction, Animation *animation); Animation* getAnimation(int direction) const; protected: Spriteset *mSpriteset; typedef std::map Animations; typedef Animations::iterator AnimationIterator; Animations mAnimations; }; #endif