/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_ANIMATEDSPRITE_H #define _TMW_ANIMATEDSPRITE_H #include "resources/spritedef.h" #include #include class Animation; class Graphics; struct Frame; /** * Animates a sprite by adding playback state. */ class AnimatedSprite { public: /** * Constructor. * @param sprite the sprite to animate */ AnimatedSprite(SpriteDef *sprite); /** * An helper function, which will request the sprite to animate * from the resource manager. * * @param filename the file of the sprite to animate * @param variant the sprite variant */ static AnimatedSprite *load(const std::string &filename, int variant = 0); /** * Destructor. */ ~AnimatedSprite(); /** * Resets the animated sprite. */ void reset(); /** * Plays an action using the current direction */ void play(SpriteAction action); /** * Inform the animation of the passed time so that it can output the * correct animation frame. */ void update(int time); /** * Draw the current animation frame at the coordinates given in screen * pixels. */ bool draw(Graphics* graphics, int posX, int posY) const; /** * gets the width in pixels of the image of the current frame */ int getWidth() const; /** * gets the height in pixels of the image of the current frame */ int getHeight() const; /** * Sets the direction. */ void setDirection(SpriteDirection direction); private: bool updateCurrentAnimation(unsigned int dt); SpriteDirection mDirection; /**< The sprite direction. */ int mLastTime; /**< The last time update was called. */ unsigned int mFrameIndex; /**< The index of the current frame. */ unsigned int mFrameTime; /**< The time since start of frame. */ SpriteDef *mSprite; /**< The sprite definition. */ Action *mAction; /**< The currently active action. */ Animation *mAnimation; /**< The currently active animation. */ Frame *mFrame; /**< The currently active frame. */ }; #endif