<- @@index|Back to Index@@ ##3 === RECENT CHANGES === 0.5.0 (3 January 2011) - The Mana World client is now called the Mana client - Added support for branding the client differently via command line parameter - Added support for switching character or server without restart - Added downloading of server list - Added the ability to define multiple outfits to quickly switch between - Added /ignore, /unignore and /createparty commands - Added away mode usable through new /away command - Added support for showing particle effects when monsters attack - Added highlights on hovering over buttons, tabs, sliders and scrollbars - Added --screenshot-dir command line parameter to set the screenshot directory - Added handling of player revival after dying - Added handling of damage dealt using skills - Added support for showing map background images - Added nick autocompletion in chat when pressing Tab - Added ability to only change player direction by holding "emote" key - Added option to show the amount of damage dealt to target monster - Added automatic loading of minimap based on file name - Added support for pasting text from the clipboard in text fields - Added rudimentary support for GUI themes - Added additional mouse cursors to indicate attack and talk actions - Added option to show gender next to player names - Added ability to unassign keyboard shortcuts - Added option to disable transparency (for slow CPUs) - Display an informative message for servers that don't allow registration - Combined Party and Guild (ManaServ) support in one Social window - Display the first key binding conflict in keyboard setup - The login wallpaper is now scaled when it doesn't exactly fit the screen - Ambient image layers can now be scaled to fit the screen - Automatically show inventory window when starting a trade - Display the party name of other players on mouseover - The party tab will now only show when you're in a party - Allow displaying warp portals using particle effects - Hide color codes from speech text - Improved keyboard control of the quit dialog - Quickly move items into your store by "emote"-clicking them - Allow redirects when downloading updates - Fixed windows to stay on screen when resolution is lowered - Fixed some slowness due to chat window - Changed the default locations for configuration, updates and screenshots - Removed autoconf and made CMake the new default build system - Many additional fixes and cleanups - Updated Portuguese, Spanish and French translations 0.0.29.1 (9 June 2009) - Added the ability to change your password after logging in - The leader of a party is now displayed in bold - Status window was reorganized to allow larger numbers to be displayed - The client no longer quits when it can't find the current map - Fixed position of floating text for damage, pickup and experience - Fixed a possible crash on logging in to the map server - Fixed the crash when shift-clicking an item in the inventory - Fixed a crash related to item links in the chat window - Fixed a crash on whispering somebody again after closing their tab - Fixed lightspeed bug when stopping to attack - Fixed the -S/--home-dir command line option - Fixed Reset Windows to also reset the party window - Fixed problems with the context menu in the Brazilian translation - Fixed resetting the height of the chat on /clear - Fixed playing of login song and the music after login - Fixed a problem with the player skipping corners, desyncing from the server - Small optimizations to OpenGL mode when drawing certain GUI widgets - Updated Spanish, Polish, Portugese, Swedish, French and German translations 0.0.29 (13 May 2009) - Added support for dynamic emotes and a new way to select them - Added speech balloons that wrap the text - Added item popup for showing detailed information - Added ability to refer to items in chat - Added the ability to see your own name in game - Added the option to hide player names - Added support for dynamically defined weight unit and currency - Added support for NPC item storage - Added compile-time support for tmwserv, as an alternative to eAthena - Added support for entering the port of the login server - Added support for creating parties and inviting other players to them - Added tabs to the chat window for party and private chats - Added ability to set initial player attributes when creating a new character - Added command line option to temporarily disable OpenGL (--no-opengl) - Added support for showing arrows flying through the air - Added option to show pickup as text particle instead of in the chat - Added ability to change the font size - Added support for the /me command to do actions - Added a /present command to show players present in the area - Added ability to record the chatlog to a file - Made emote shortcuts customizable in more detail - Made it possible to change resolution - Made many colors used by the game configurable - Made setup window available during login - Dynamically generate the item effects description - Minimap can now be told to stay on the screen - Minimap now adapts to the scale and size of the minimap image - Non-stackable items can now be sold more easily - Login dialog now remembers the list of recently used servers - Completely rewritten NPC interaction - GUI opacity now effects the whole user interface - Redesigned the trade window - Redesigned equipment window and allow unequip from there - Next level percentage is now displayed in hundredths - The player will no longer walk away when clicking the map while sitting - Keep the login screen from taking 100% CPU - No longer prompt for character server when there is only one - Fixed compilation with GCC 4.4 - Fixed scroll wheel handling and dragging glitches in lists - Many more bug fixes, small improvements and code cleanups - Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish translations 0.0.28.1 (12 February 2009) - Enabled translations on Windows - Added command line option to set home directory path - Tweaked green chat color to be a bit more readable - Made font size configurable in the config file - Fixed restoring of punching animation after weapon removal - Fixed inability to chat while talking to NPCs - Updated Swedish translation 0.0.28 (25 January 2009) - Added support for animated map tiles - Added support for internationalization, plus many translations - Added support for TrueType fonts - Trade window is now resizable - Obscure precise home directory name when making screenshots - Fixed follow-parent of nested and being-following particle emitters 0.0.27 (9 December 2008) - Added support for showing map name above minimap - Added showing how long the ban is when banned - Added --data parameter for developers - Added particle effect for critical hits - Added support for dynamic skill names and hair colors - Added support for status effects - Added ability to add equipment to the shortcut bar - Added ability to change configuration during login phase (from Aethyra) - Mouse cursor will now hide when not used for some time - Inventory window now displays amount of slots used - Center minimap on player when it is larger than the minimap window - Extended particle emitters with properties that can change over time - Extended the GUI font to support more characters - Only require a restart to switch to full screen with OpenGL on Windows - Make sure news and update file list aren't cached (from Aethyra) - Made NPC dialogs resizable (from Aethyra) - Made window shortcuts configurable - Fixed visibility of trade window on startup - Fixed a client input freeze when closing NPC script from server - Fixed dead players to lie on the ground instead of standing around - Fixed shortcuts being activated when trade window was visible - Fixed a crash when equipment window is open - Fixed money value on failing to buy (from Aethyra) - Fixed crash in right-click menu when used after a being disappeared 0.0.26 (29 August 2008) - Added support for a newer version of eAthena server - Added support for showing custom being effects - Added new features to the particle engine - Position names and chat such that there is no overlap, when possible - Fixed a crash when loading a corrupt map that has too much layer data