0.0.18 (20 December 2005) - Fixed setup window behaviour - Enabled monster emotions - Added new items, npcs, tilesets, maps and monsters - Client version is now displayed during login - Fixed a Windows crash issue - Fixed ScrollArea and BrowserBow behaviour - Non blocking connection at startup - Cleaned up a lot of code 0.0.17 (10 October 2005) - Added remembering of window position and sizes - Added taking screenshot with Alt+P - Added notice about the player being overweight - Added time to chat messages - Added messagebox on error for MacOS X - Added new network layer based on SDL_net - Added proper error message for when the map server goes offline - Added more international characters to fixed and rpg fonts - Improved damage text font, shadow is now translucent - Improved GUI layout, new profile window - Improved support for building on FreeBSD and MacOS X - Improved tile engine to fix graphics glitches and make mapping easier - Rearanged keyboard shortcuts - Fixed items on map to be removed on map switch - Fixed OpenGL checkbox in the setup window to be usable - Cleaned up a lot of code 0.0.16 (04 September 2005) - Added inn and casino - Improved status window - Improved OpenGL support - Removed lot of bugs - Code cleanups 0.0.15 (31 July 2005) - Added dynamic updating of client data - Added much better font for chat and names - Added option not to use the custom mouse cursor - Added joystick support - Improved mouse attack by not walking while pressing shift - Now one executable that has both SDL and OpenGL support - Fixed items being shown as equipped in inventory although they are not - Fixed position of right click menu - Fixed empty right click menu appearing sometimes 0.0.14.1 (7 July 2005) - Fixed two map files not included in the source release 0.0.14 (3 July 2005) - Added action menu (moved trading to action menu) - Added support for map properties - Added background image to minimap - Added background music to maps - Attempt to improve mouse control by left click auto-targetting - Fixed window resizing and also made chat window resizable - Fixed inventory item display not to be cut off - Fixed ghosts bug - Fixed fullscreen switch bug (OpenGL, win32) - Fixed unequip of weapon - Fixed equipping of picked up items - Fixed players to be able to see eachother attacking - Fixed maps to be loaded through resource manager 0.0.13 (5 June 2005) - Added ability to trade items and money - Added server field to login dialog - Added item descriptions to inventory and buy/sell dialogs - Added confirmation dialog before quitting - Added button to show/hide equipment window - Added framerate limiter to config options - Added ability to auto attack - Added in-game help window - Added new hair style (mohawk) - Upgraded to Guichan 0.4.0 - Dialogs are now modal when appropriate - Maximum item icon size changed to 32x32 - Fixed a crash in OpenGL mode - Fixed rendering of minimap, progress bars and player sprite in OpenGL mode - Fixed 100% CPU usage when minimized - Fixed players not always appearing to sit when they are in fact sitting 0.0.12 (1 May 2005) - Added new map (a cave), tiles, monsters and items - Added volume sliders in setup window - Added attack and level up samples - Added icon to application window - Added player names below players - Added register button in login screen - Added warning message to use at least 4 characters as user name - Added scrollbar and command history to chat window - Added proper support for installation of the game on *nix systems - Improved skin on scrollbars, arrows and slider - Improved sound engine and added fade in and out option for music - Now you can use right mouse button to attack (enables also ranged attacks) - Sound samples are now loaded through resource manager - Item information is now stored in an XML file - Monstersets are now loaded dynamically - Fixed crash when map server is down - Fixed NPC lists not to show garbage - Fixed attack animation to be synced with attack speed - Fixed speech and emoticons position - Fixed speech, damage and emoticon display to be framerate independent - Fixed rendering of certain monsters, items and NPCs in OpenGL mode - Fixed skipping with mouse walk and made interruptable with keyboard - Fixed mouse walk when dead or talking with NPC - Fixed log files to be created in ~/.tmw on Linux systems 0.0.11.2 (8 April 2005) - Damage text now floats upwards - Mouse walk now only works with left mouse button - Fixed frequent crash on startup and exit that crept into 0.0.11.1 0.0.11.1 (7 April 2005) - Buttons are now disabled when appropriate - Fixed players standing on top of NPCs - Fixed getting stuck when trying to sell with nothing to sell - Fixed setup dialog windowed/fullscreen switching behaviour - Fixed gui opacity slider (win32) - Fixed building up false inventory when warping - Fixed crash on startup with sound enabled (win32) 0.0.11 (3 April 2005) - Added new maps, tiles and monsters - Added walking with mouse by clicking where you want to go - Added diagonal walking with keyboard - Added a choice dialog of how many items to drop - Added handling of window close button - Added config option for GUI opacity (guialpha) - Added warp between two maps - Changed chat entry behaviour to focus on enter and defocus on send message - Upgraded to Guichan 0.3.0 - Chat now appears in a window - Beings now walk a lot smoother - Completed support for new map format (collision, compression) - Fixed problem where players would often turn up with black hair - Fixed not showing other players dead when they die - Fixed multiple crashes in being path handling - Fixed initial starting position for new player characters 0.0.10 (5 March 2005) - Added using and dropping of items - Added experimental support for OpenGL rendering - Added support for new map format in client - Added ability to load resources from zip files - Added start of a minimap - Added new GUI skin, wallpaper and mouse cursor - Fixed and reintroduced cancel button for NPC choice dialog - Fixed character creation and deletion error handling - Fixed crash in fullscreen with hardware acceleration enabled (win32) - Fixed talking to NPCs and walking while NPC window is still open - Reimplemented A* pathfinding, more flexible and stable now - Removed background music that wasn't ours 0.0.9 (30 Jan 2005) - Replaced Allegro library with SDL, SDL_image and SDL_mixer - A huge amount of small GUI improvements - Lots of internal changes including a resource manager 0.0.8a (27 Dec 2004) - Added controlling player with arrow keys - Rewrote gui with Guichan - Added scripts for easy autotools 0.0.8 (30 Oct 2004) - Added sound support for macosx - Added primitive inventory - Added action failed messages for all skills and known reasons (R 0x0110) - Added sit capability with the right level - Added "dead" message and restart packet - Added skill dialog - Added skill update (R 0x0141) - Added colored text for damage - Added monster death animation - Added icon to win32 executable - Added 'enter' key support in login screen - Added RLE sprites for tiles - Added collision detection with beings - Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on screen) - Partially added TMW GUI to inventory - Added soundpool that can preload, play and remove items to/from ram - Added tmw_bar_proc - Added tmw_plus_proc && possibility to increase stats point, at each new level - Added increase skill level dialog - Added 2xSaI engine - Added patch client v0.1 to Win32 version 0.0.7e (31 Aug 2004) - Tons of bugfixes & improvements (again) - MacOS X support - Confirmed support for GNU/Linux on ppc - Added soundsystem (plays a MOD as BGM) - Added a 2nd Map - Added NPCs with simple dialogs - Added warps - Changed makefile for GCC to optimize more 0.0.7d (18 Aug 2004) - Tons of bugfixes - Added a bit of prediction to player walking - Added Ultramichy's server to client - Added a walking monster - Added a* system (still not applied to player, but only to monster walking) - Started rewriting of chat system 0.0.7c (22 Jul 2004) - Started rewriting of graphic engine - Fixed walking problems - Server: features a custom map 0.0.7b (10 Jul 2004) - Completely rewrited network functions - Removed listening thread - Replaced blocking calls to socket - Removed #pragma pack directives - Replaced MASkinG with own made GUI system - Finite state machine dialog system - Greatly reduced memory usage - Added a lot of comments to the code - Decreased the number of files in source code - The code is now a little more organized and easy to understand 0.0.7a (30 Jun 2004) - Win32 binaries come with an installer - Renew login GUI: - Change from dialogs to windows - Add option to remember last login infos - Add player creation dialog - Add NPC GUI 0.0.7 (26 Jun 2004) - Some kind of multiplayer - Cross-compiler source code - Added setup utility - Minor changes - Bugfixes 0.0.6a (13 Jun 2004)