0.0.12 (? May 2005) - Fixed crash when map server is down - New map (Shimris dungeon) - New monsters (yellow and red slime, black scorpion) - Dynamic loading of monstersets - New items (dagger, sharp knife, leather shirt, fancy hat) - Added volume sliders in setup window - Added attack and level up samples - Fixed NPC lists - Improved sound engine - Added fade-in and fade-out features - Attack animation synced with attack speed - Added icon to application window - Added player names below players - Fixed speech and emoticons position - Speech and damage display time are now fps independent - Scrollbars are now fully skinned - Sound samples are now loaded through resource manager - Added "Register" button in login screen - Added warning message to use at least 4 characters as user name 0.0.11.2 (8 April 2005) - Damage text now floats upwards - Mouse walk now only works with left mouse button - Fixed frequest crash on startup and exit that crept into 0.0.11.1 0.0.11.1 (7 April 2005) - Buttons are now disabled when appropriate - Fixed players standing on top of NPCs - Fixed getting stuck when trying to sell with nothing to sell - Fixed setup dialog windowed/fullscreen switching behaviour - Fixed gui opacity slider (win32) - Fixed building up false inventory when warping - Fixed crash on startup with sound enabled (win32) 0.0.11 (3 April 2005) - Added new maps, tiles and monsters - Added walking with mouse by clicking where you want to go - Added diagonal walking with keyboard - Added a choice dialog of how many items to drop - Added handling of window close button - Added config option for GUI opacity (guialpha) - Added warp between two maps - Changed chat entry behaviour to focus on enter and defocus on send message - Upgraded to Guichan 0.3.0 - Chat now appears in a window - Beings now walk a lot smoother - Completed support for new map format (collision, compression) - Fixed problem where players would often turn up with black hair - Fixed not showing other players dead when they die - Fixed multiple crashes in being path handling - Fixed initial starting position for new player characters 0.0.10 (5 March 2005) - Added using and dropping of items - Added experimental support for OpenGL rendering - Added support for new map format in client - Added ability to load resources from zip files - Added start of a minimap - Added new GUI skin, wallpaper and mouse cursor - Fixed and reintroduced cancel button for NPC choice dialog - Fixed character creation and deletion error handling - Fixed crash in fullscreen with hardware acceleration enabled (win32) - Fixed talking to NPCs and walking while NPC window is still open - Reimplemented A* pathfinding, more flexible and stable now - Removed background music that wasn't ours 0.0.9 (30 Jan 2005) - Replaced Allegro library with SDL, SDL_image and SDL_mixer - A huge amount of small GUI improvements - Lots of internal changes including a resource manager 0.0.8a (27 Dec 2004) - Added controlling player with arrow keys - Rewrote gui with Guichan - Added scripts for easy autotools 0.0.8 (30 Oct 2004) - Added sound support for macosx - Added primitive inventory - Added action failed messages for all skills and known reasons (R 0x0110) - Added sit capability with the right level - Added "dead" message and restart packet - Added skill dialog - Added skill update (R 0x0141) - Added colored text for damage - Added monster death animation - Added icon to win32 executable - Added 'enter' key support in login screen - Added RLE sprites for tiles - Added collision detection with beings - Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on screen) - Partially added TMW GUI to inventory - Added soundpool that can preload, play and remove items to/from ram - Added tmw_bar_proc - Added tmw_plus_proc && possibility to increase stats point, at each new level - Added increase skill level dialog - Added 2xSaI engine - Added patch client v0.1 to Win32 version 0.0.7e (31 Aug 2004) - Tons of bugfixes & improvements (again) - MacOS X support - Confirmed support for GNU/Linux on ppc - Added soundsystem (plays a MOD as BGM) - Added a 2nd Map - Added NPCs with simple dialogs - Added warps - Changed makefile for GCC to optimize more 0.0.7d (18 Aug 2004) - Tons of bugfixes - Added a bit of prediction to player walking - Added Ultramichy's server to client - Added a walking monster - Added a* system (still not applied to player, but only to monster walking) - Started rewriting of chat system 0.0.7c (22 Jul 2004) - Started rewriting of graphic engine - Fixed walking problems - Server: features a custom map 0.0.7b (10 Jul 2004) - Completely rewrited network functions - Removed listening thread - Replaced blocking calls to socket - Removed #pragma pack directives - Replaced MASkinG with own made GUI system - Finite state machine dialog system - Greatly reduced memory usage - Added a lot of comments to the code - Decreased the number of files in source code - The code is now a little more organized and easy to understand 0.0.7a (30 Jun 2004) - Win32 binaries come with an installer - Renew login GUI: - Change from dialogs to windows - Add option to remember last login infos - Add player creation dialog - Add NPC GUI 0.0.7 (26 Jun 2004) - Some kind of multiplayer - Cross-compiler source code - Added setup utility - Minor changes - Bugfixes 0.0.6a (13 Jun 2004)