From faf43cf53247a8fa014bca4679a3dcba47371f80 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Wed, 12 Jul 2006 06:54:07 +0000 Subject: Fixed a warning with GCC 4.2 about string comparisons. --- src/gui/newskill.cpp | 37 +++++++++++++++++++------------------ 1 file changed, 19 insertions(+), 18 deletions(-) (limited to 'src') diff --git a/src/gui/newskill.cpp b/src/gui/newskill.cpp index 809dd811..498186ba 100644 --- a/src/gui/newskill.cpp +++ b/src/gui/newskill.cpp @@ -38,34 +38,35 @@ const char *skill_name[] = { // 0-99 // weapon skills 0-9 "Short Blades", "Long Blades", "Hammers", "Archery", "Whip", - "Staves", "Throwing", "Piercing", "Hand to Hand", "", + "Staves", "Throwing", "Piercing", "Hand to Hand", NULL, // magic skills 10-19 "Epyri (Fire)", "Merene (Water)", "Geon (Earth)", "Izurial (Air)", "Lumine (Light)", "Tenebrae (Dark)", "Chronos (Time)", "Teless (Space)", - "Gen (Mana)", "", + "Gen (Mana)", NULL, // craft skills 20-29 "Metalworking", "Woodworking", "Jeweler", "Cook", "Tailor", - "Alchemist", "Artisan", "Synthesis", "", "", + "Alchemist", "Artisan", "Synthesis", NULL, NULL, // general skills 30-39 "Running", "Searching", "Sneak", "Trading", "Intimidate", - "Athletics", "", "", "","", + "Athletics", NULL, NULL, NULL,NULL, // combat skills 40-49 "Dodge", "Accuracy", "Critical", "Block", "Parry", "Diehard", "Magic Aura", - "Counter", "", "", + "Counter", NULL, NULL, // resistance skills 50-59 "Poison", "Silence", "Petrify", "Paralyze", "Blind", "Slow", "Zombie", - "Critical", "", "", + "Critical", NULL, NULL, // element reistance 60-69 - "Heat (Fire)", "Chill (Water)", "Stone (Earth)", "Wind (Air)", - "Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", "", "", + "Heat (Fire)", "Chill (Water)", "Stone (Earth)", "Wind (Air)", + "Shine (Light)", "Shadow (Dark)", "Decay (Time)", "Chaos (Space)", NULL, + NULL, // hunting skills 70-79 "Insects", "Birds", "Lizards", "Amorphs", "Undead", "Machines", "Arcana", - "Humanoids", "Plantoids", "", + "Humanoids", "Plantoids", NULL, // stats 80-89 "Strength", "Fortitude", "Vitality", "Menality", "Awareness", "Mana", - "Dexterity", "", "", "", + "Dexterity", NULL, NULL, NULL, // unused (reserved) 90-99 - "", "", "", "", "", "", "", "", "", "" + NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }; @@ -73,7 +74,7 @@ NewSkillDialog::NewSkillDialog(): Window("Skills") { startPoint = 0; - for ( int i = 0; i < N_SKILL_CAT_SIZE; i++) + for (int i = 0; i < N_SKILL_CAT_SIZE; i++) { mSkillLabel[i] = new gcn::Label("Empty "); mSkillLevel[i] = new gcn::Label("00000"); @@ -84,7 +85,7 @@ NewSkillDialog::NewSkillDialog(): add(mSkillbar[i],180,5+i*25); } // initialize the skills - for(int i=0;isetCaption(skill_name[a+startPoint]); + mSkillLabel[a]->setCaption(skill_name[a + startPoint]); mSkillLabel[a]->setVisible(true); char tmp[5]; - sprintf(tmp, "%d",mPlayerSkill[a+startPoint].level); + sprintf(tmp, "%d", mPlayerSkill[a+startPoint].level); mSkillLevel[a]->setCaption(tmp); mSkillLevel[a]->setVisible(true); mSkillbar[a]->setProgress(0.0f); -- cgit v1.2.3-70-g09d2