From f2c04a89d21e4a8a7e424fe49c8fea27ea6e10cb Mon Sep 17 00:00:00 2001 From: Dennis Friis Date: Sun, 7 Jun 2009 23:50:04 +0200 Subject: Let athena dictate the walking speed of beings. This seems to have the added bones of mobs no longer being so much out of sync when you attack them. Also adds support for GM command @speed. --- src/net/ea/playerhandler.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src') diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index c1b7cc84..58167339 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -223,9 +223,7 @@ void PlayerHandler::handleMessage(MessageIn &msg) switch (type) { - //case 0x0000: - // player_node->setWalkSpeed(msg.readInt32()); - // break; + case 0x0000: player_node->setWalkSpeed(value); break; case 0x0005: player_node->setHp(value); break; case 0x0006: player_node->setMaxHp(value); break; case 0x0007: player_node->mMp = value; break; -- cgit v1.2.3-70-g09d2