From c435ea1644f70ca3acaa9f371e6d07952b5f9003 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Fri, 25 Mar 2005 19:09:36 +0000 Subject: Fix compile issues on Windows. --- src/net/network.cpp | 2 +- src/resources/image.cpp | 6 +++--- src/resources/resourcemanager.cpp | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/net/network.cpp b/src/net/network.cpp index b9d0fc55..44d07e13 100644 --- a/src/net/network.cpp +++ b/src/net/network.cpp @@ -21,8 +21,8 @@ * $Id$ */ -#include "network.h" #include "../main.h" +#include "network.h" #ifndef WIN32 #include #include diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 54e0c8b9..a8af4e13 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -103,7 +103,7 @@ Image* Image::load(const std::string &filePath, int flags) rmask, gmask, bmask, amask); if (formatImage == NULL) { - log("Error", "Image load failed: not enough memory"); + logger.log("Error", "Image load failed: not enough memory"); } SDL_Surface *image = SDL_ConvertSurface( @@ -151,7 +151,7 @@ Image* Image::load(const std::string &filePath, int flags) GLuint texture; glGenTextures(1, &texture); - log("Binding texture %d (%dx%d)", texture, realWidth, realHeight); + logger.log("Binding texture %d (%dx%d)", texture, realWidth, realHeight); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D( GL_TEXTURE_2D, 0, 4, @@ -191,7 +191,7 @@ Image* Image::load(const std::string &filePath, int flags) errmsg = "GL_OUT_OF_MEMORY"; break; } - log("Error: Image GL import failed: %s", errmsg.c_str()); + logger.log("Error: Image GL import failed: %s", errmsg.c_str()); return NULL; } diff --git a/src/resources/resourcemanager.cpp b/src/resources/resourcemanager.cpp index e7b4eef3..3733f128 100644 --- a/src/resources/resourcemanager.cpp +++ b/src/resources/resourcemanager.cpp @@ -195,7 +195,7 @@ void ResourceManager::searchAndAddZipFiles() std::string filePath = std::string("data/") + std::string(findFileInfo.name); - log("Adding to PhysicsFS: %s", findFileInfo.name); + logger.log("Adding to PhysicsFS: %s", findFileInfo.name); // Add the zip file to our PhysicsFS search path PHYSFS_addToSearchPath(filePath.c_str(), 1); -- cgit v1.2.3-70-g09d2