From c22ea2f169f58e765fc699fcd71bfd3a3cd4f859 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Thu, 22 Apr 2010 07:15:35 -0600 Subject: Add an Actor class to replace the Sprite class The Actor class manages the Map reference, position vector, and alpha float. These are the common parts from it's children. --- src/CMakeLists.txt | 3 +- src/Makefile.am | 3 +- src/actor.cpp | 59 +++++++++++++++++++++ src/actor.h | 131 +++++++++++++++++++++++++++++++++++++++++++++++ src/being.cpp | 16 +----- src/being.h | 45 ++-------------- src/flooritem.cpp | 19 +++---- src/flooritem.h | 44 ++-------------- src/flooritemmanager.cpp | 2 +- src/localplayer.cpp | 10 ++-- src/map.cpp | 59 +++++++++++---------- src/map.h | 40 +++++++-------- src/particle.cpp | 15 +----- src/particle.h | 46 +---------------- src/sprite.h | 85 ------------------------------ 15 files changed, 267 insertions(+), 310 deletions(-) create mode 100644 src/actor.cpp create mode 100644 src/actor.h delete mode 100644 src/sprite.h (limited to 'src') diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 02a08bfe..3c9e6e82 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -400,6 +400,8 @@ SET(SRCS utils/mkdir.h utils/xml.cpp utils/xml.h + actor.cpp + actor.h animatedsprite.cpp animatedsprite.h animationparticle.cpp @@ -487,7 +489,6 @@ SET(SRCS simpleanimation.h sound.cpp sound.h - sprite.h statuseffect.cpp statuseffect.h text.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 9748dd67..e46be7f5 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -301,6 +301,8 @@ mana_SOURCES = gui/widgets/avatarlistbox.cpp \ utils/mutex.h \ utils/xml.cpp \ utils/xml.h \ + actor.cpp \ + actor.h \ animatedsprite.cpp \ animatedsprite.h \ animationparticle.cpp \ @@ -388,7 +390,6 @@ mana_SOURCES = gui/widgets/avatarlistbox.cpp \ simpleanimation.h \ sound.cpp \ sound.h \ - sprite.h \ statuseffect.cpp \ statuseffect.h \ text.cpp \ diff --git a/src/actor.cpp b/src/actor.cpp new file mode 100644 index 00000000..4fdce5f1 --- /dev/null +++ b/src/actor.cpp @@ -0,0 +1,59 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "actor.h" + +#include "map.h" + +#include "resources/image.h" +#include "resources/resourcemanager.h" + +Actor::Actor(): + mMap(NULL), + mAlpha(1.0f) +{} + +Actor::~Actor() +{ + setMap(NULL); +} + +void Actor::setMap(Map *map) +{ + // Remove Actor from potential previous map + if (mMap) + mMap->removeActor(mMapActor); + + mMap = map; + + // Add Actor to potential new map + if (mMap) + mMapActor = mMap->addActor(this); +} + +int Actor::getTileX() const +{ + return getPixelX() / mMap->getTileWidth(); +} + +int Actor::getTileY() const +{ + return getPixelY() / mMap->getTileHeight(); +} diff --git a/src/actor.h b/src/actor.h new file mode 100644 index 00000000..59e29b88 --- /dev/null +++ b/src/actor.h @@ -0,0 +1,131 @@ +/* + * The Mana Client + * Copyright (C) 2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef ACTOR_H +#define ACTOR_H + +#include "vector.h" + +#include + +class Actor; +class Graphics; +class Image; +class Map; + +typedef std::list Actors; + +class Actor +{ +public: + Actor(); + + virtual ~Actor(); + + /** + * Draws the Actor to the given graphics context. + * + * Note: this function could be simplified if the graphics context + * would support setting a translation offset. It already does this + * partly with the clipping rectangle support. + */ + virtual void draw(Graphics *graphics, int offsetX, int offsetY) const = 0; + + /** + * Returns the horizontal size of the actors graphical representation + * in pixels or 0 when it is undefined. + */ + virtual int getWidth() const + { return 0; } + + /** + * Returns the vertical size of the actors graphical representation + * in pixels or 0 when it is undefined. + */ + virtual int getHeight() const + { return 0; } + + /** + * Returns the pixel position of this actor. + */ + const Vector &getPosition() const + { return mPos; } + + /** + * Sets the pixel position of this actor. + */ + virtual void setPosition(const Vector &pos) + { mPos = pos; } + + /** + * Returns the pixels X coordinate of the actor. + */ + int getPixelX() const + { return (int) mPos.x; } + + /** + * Returns the pixel Y coordinate of the actor. + */ + virtual int getPixelY() const + { return (int) mPos.y; } + + /** + * Returns the x coordinate in tiles of the actor. + */ + virtual int getTileX() const; + + /** + * Returns the y coordinate in tiles of the actor. + */ + virtual int getTileY() const; + + /** + * Returns the number of Image layers used to draw the actor. + */ + virtual int getNumberOfLayers() const + { return 0; } + + /** + * Returns the current alpha value used to draw the actor. + */ + virtual float getAlpha() const + { return mAlpha; } + + /** + * Sets the alpha value used to draw the actor. + */ + virtual void setAlpha(float alpha) + { mAlpha = alpha; } + + void setMap(Map *map); + + Map* getMap() const + { return mMap; } + +protected: + Map *mMap; + Vector mPos; /**< Position in pixels relative to map. */ + float mAlpha; + +private: + Actors::iterator mMapActor; +}; + +#endif // ACTOR_H diff --git a/src/being.cpp b/src/being.cpp index 5c737c0c..40a6befd 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -78,13 +78,11 @@ Being::Being(int id, int subtype, Map *map): mId(id), mDirection(DOWN), mSpriteDirection(DIRECTION_DOWN), - mMap(NULL), mDispName(0), mShowName(false), mEquippedWeapon(NULL), mText(0), mStunMode(0), - mAlpha(1.0f), mStatusParticleEffects(&mStunParticleEffects, false), mChildParticleEffects(&mStatusParticleEffects, false), mMustResetParticles(false), @@ -109,8 +107,6 @@ Being::~Being() if (player_node && player_node->getTarget() == this) player_node->setTarget(NULL); - setMap(NULL); - delete mSpeechBubble; delete mDispName; delete mText; @@ -118,7 +114,7 @@ Being::~Being() void Being::setPosition(const Vector &pos) { - mPos = pos; + Actor::setPosition(pos); updateCoords(); @@ -362,15 +358,7 @@ void Being::setGuildPos(const std::string &pos) void Being::setMap(Map *map) { - // Remove sprite from potential previous map - if (mMap) - mMap->removeSprite(mMapSprite); - - mMap = map; - - // Add sprite to potential new map - if (mMap) - mMapSprite = mMap->addSprite(this); + Actor::setMap(map); // Clear particle effect list because child particles became invalid mChildParticleEffects.clear(); diff --git a/src/being.h b/src/being.h index 3d3dfa71..6264d56d 100644 --- a/src/being.h +++ b/src/being.h @@ -26,7 +26,6 @@ #include "map.h" #include "particlecontainer.h" #include "position.h" -#include "sprite.h" #include "vector.h" #include "resources/spritedef.h" @@ -59,7 +58,7 @@ class Text; class StatusEffect; -class Being : public Sprite, public ConfigListener +class Being : public Actor, public ConfigListener { public: enum Type @@ -373,7 +372,7 @@ class Being : public Sprite, public ConfigListener /** * Draws this being to the given graphics context. * - * @see Sprite::draw(Graphics, int, int) + * @see Actor::draw(Graphics, int, int) * * TODO: The following two functions should be combined. * at some point draw(), was changed to use mPx and mPy, with arugements @@ -385,35 +384,6 @@ class Being : public Sprite, public ConfigListener virtual void drawSpriteAt(Graphics *graphics, int x, int y) const; - /** - * Set the alpha opacity used to draw the being. - */ - virtual void setAlpha(float alpha) - { mAlpha = alpha; } - - /** - * Returns the current alpha opacity of the Being. - */ - virtual float getAlpha() const - { return mAlpha; } - - /** - * Returns the X coordinate in pixels. - */ - int getPixelX() const - { return (int) mPos.x; } - - /** - * Returns the Y coordinate in pixels. - * - * @see Sprite::getPixelY() - */ - int getPixelY() const - { return (int) mPos.y; } - - /** - * Sets the position of this being. - */ void setPosition(const Vector &pos); /** @@ -421,16 +391,11 @@ class Being : public Sprite, public ConfigListener * * @see setPosition(const Vector &pos) */ - void setPosition(float x, float y, float z = 0.0f) + inline void setPosition(float x, float y, float z = 0.0f) { setPosition(Vector(x, y, z)); } - /** - * Returns the position of this being. - */ - const Vector &getPosition() const { return mPos; } - /** * Returns the horizontal size of the current base sprite of the being. */ @@ -616,10 +581,8 @@ class Being : public Sprite, public ConfigListener int mId; /**< Unique sprite id */ Uint8 mDirection; /**< Facing direction */ Uint8 mSpriteDirection; /**< Facing direction */ - Map *mMap; /**< Map on which this being resides */ std::string mName; /**< Name of character */ std::string mPartyName; - MapSprite mMapSprite; /** * Holds a text object when the being displays it's name, 0 otherwise @@ -644,7 +607,6 @@ class Being : public Sprite, public ConfigListener typedef Sprites::iterator SpriteIterator; typedef Sprites::const_iterator SpriteConstIterator; Sprites mSprites; - float mAlpha; /**< Alpha opacity to draw the sprite */ ParticleList mStunParticleEffects; ParticleVector mStatusParticleEffects; @@ -675,7 +637,6 @@ class Being : public Sprite, public ConfigListener */ Vector mWalkSpeed; - Vector mPos; /**< Position coordinates. */ int mX, mY; /**< Position in tile */ int mDamageTaken; diff --git a/src/flooritem.cpp b/src/flooritem.cpp index c3442a86..e5a9d215 100644 --- a/src/flooritem.cpp +++ b/src/flooritem.cpp @@ -32,24 +32,17 @@ FloorItem::FloorItem(int id, int x, int y, Map *map): - mId(id), - mX(x), - mY(y), - mMap(map), - mAlpha(1.0f) + mId(id) { + setMap(map); + mPos.x = x * map->getTileWidth(); + mPos.y = y * map->getTileHeight(); // Create a corresponding item instance mItem = new Item(itemId); - - // Add ourselves to the map - mMapSprite = mMap->addSprite(this); } FloorItem::~FloorItem() { - // Remove ourselves from the map - mMap->removeSprite(mMapSprite); - delete mItem; } @@ -73,7 +66,7 @@ void FloorItem::draw(Graphics *graphics, int offsetX, int offsetY) const if (mAlpha != image->getAlpha()) image->setAlpha(mAlpha); - graphics->drawImage(image, mX * mMap->getTileWidth() + offsetX, - mY * mMap->getTileHeight() + offsetY); + graphics->drawImage(image, getPixelX() + offsetX, + getPixelY() + offsetY); } } diff --git a/src/flooritem.h b/src/flooritem.h index ec8c37cd..17b7b54d 100644 --- a/src/flooritem.h +++ b/src/flooritem.h @@ -23,9 +23,6 @@ #define FLOORITEM_H #include "map.h" -#include "sprite.h" - -#include class Graphics; class Image; @@ -34,7 +31,7 @@ class Item; /** * An item lying on the floor. */ -class FloorItem : public Sprite +class FloorItem : public Actor { public: /** @@ -57,7 +54,8 @@ class FloorItem : public Sprite /** * Returns instance ID of this item. */ - int getId() const { return mId; } + int getId() const + { return mId; } /** * Returns the item ID. @@ -70,54 +68,20 @@ class FloorItem : public Sprite */ Item *getItem() const; - /** - * Returns the x coordinate in tiles. - */ - int getX() const { return mX; } - - /** - * Returns the y coordinate in tiles. - */ - int getY() const { return mY; } - - /** - * Returns the pixel y coordinate. - * - * @see Sprite::getPixelY() - */ - int getPixelY() const - { return mY * mMap->getTileHeight() + mMap->getTileHeight() / 2; } - /** * Draws this floor item to the given graphics context. * - * @see Sprite::draw(Graphics, int, int) + * @see Actor::draw(Graphics, int, int) */ void draw(Graphics *graphics, int offsetX, int offsetY) const; - /** - * Sets the alpha value of the floor item - */ - void setAlpha(float alpha) - { mAlpha = alpha; } - - /** - * Returns the current alpha opacity of the floor item. - */ - virtual float getAlpha() const - { return mAlpha; } - /** We consider flooritems (at least for now) to be one layer-sprites */ virtual int getNumberOfLayers() const { return 1; } private: int mId; - int mX, mY; Item *mItem; - MapSprite mMapSprite; - Map *mMap; - float mAlpha; }; #endif diff --git a/src/flooritemmanager.cpp b/src/flooritemmanager.cpp index a190a168..9115b704 100644 --- a/src/flooritemmanager.cpp +++ b/src/flooritemmanager.cpp @@ -70,7 +70,7 @@ FloorItem *FloorItemManager::findByCoordinates(int x, int y) const FloorItems::const_iterator i; for (i = mFloorItems.begin(); i != mFloorItems.end(); i++) { - if ((*i)->getX() == x && (*i)->getY() == y) + if ((*i)->getTileX() == x && (*i)->getTileY() == y) { return *i; } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 9729f55d..19ddec51 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -704,8 +704,8 @@ void LocalPlayer::setInvItem(int index, int id, int amount) void LocalPlayer::pickUp(FloorItem *item) { - int dx = item->getX() - (int) getPosition().x / 32; - int dy = item->getY() - (int) getPosition().y / 32; + int dx = item->getTileX() - (int) getPosition().x / 32; + int dy = item->getTileY() - (int) getPosition().y / 32; if (dx * dx + dy * dy < 4) { @@ -716,12 +716,12 @@ void LocalPlayer::pickUp(FloorItem *item) { if (Net::getNetworkType() == ServerInfo::MANASERV) { - setDestination(item->getX() * 32 + 16, item->getY() * 32 + 16); + setDestination(item->getPixelX() + 16, item->getPixelY() + 16); mPickUpTarget = item; } else { - setDestination(item->getX(), item->getY()); + setDestination(item->getTileX(), item->getTileY()); mPickUpTarget = item; stopAttack(); } @@ -1480,4 +1480,4 @@ void AwayListener::action(const gcn::ActionEvent &event) { player_node->changeAwayMode(); } -} \ No newline at end of file +} diff --git a/src/map.cpp b/src/map.cpp index 7ee18450..0c23aeb4 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -27,7 +27,6 @@ #include "graphics.h" #include "particle.h" #include "simpleanimation.h" -#include "sprite.h" #include "tileset.h" #include "resources/ambientlayer.h" @@ -122,7 +121,7 @@ Image* MapLayer::getTile(int x, int y) const void MapLayer::draw(Graphics *graphics, int startX, int startY, int endX, int endY, int scrollX, int scrollY, - const MapSprites &sprites, int debugFlags) const + const Actors &actors, int debugFlags) const { startX -= mX; startY -= mY; @@ -134,19 +133,19 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY, if (endX > mWidth) endX = mWidth; if (endY > mHeight) endY = mHeight; - MapSprites::const_iterator si = sprites.begin(); + Actors::const_iterator ai = actors.begin(); for (int y = startY; y < endY; y++) { - // If drawing the fringe layer, make sure all sprites above this row of + // If drawing the fringe layer, make sure all actors above this row of // tiles have been drawn if (mIsFringeLayer) { - while (si != sprites.end() && (*si)->getPixelY() <= y * 32) + while (ai != actors.end() && (*ai)->getPixelY() <= y * 32) { - (*si)->setAlpha(1.0f); - (*si)->draw(graphics, -scrollX, -scrollY); - si++; + (*ai)->setAlpha(1.0f); + (*ai)->draw(graphics, -scrollX, -scrollY); + ai++; } } @@ -163,14 +162,14 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY, } } - // Draw any remaining sprites + // Draw any remaining actors if (mIsFringeLayer) { - while (si != sprites.end()) + while (ai != actors.end()) { - (*si)->setAlpha(1.0f); - (*si)->draw(graphics, -scrollX, -scrollY); - si++; + (*ai)->setAlpha(1.0f); + (*ai)->draw(graphics, -scrollX, -scrollY); + ai++; } } } @@ -283,7 +282,7 @@ void Map::addTileset(Tileset *tileset) mMaxTileHeight = tileset->getHeight(); } -bool spriteCompare(const Sprite *a, const Sprite *b) +bool actorCompare(const Actor *a, const Actor *b) { return a->getPixelY() < b->getPixelY(); } @@ -309,9 +308,9 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) int endX = (graphics->getWidth() + scrollX + mTileWidth - 1) / mTileWidth; int endY = endPixelY / mTileHeight; - // Make sure sprites are sorted ascending by Y-coordinate + // Make sure actors are sorted ascending by Y-coordinate // so that they overlap correctly - mSprites.sort(spriteCompare); + mActors.sort(actorCompare); // update scrolling of all ambient layers updateAmbientLayers(scrollX, scrollY); @@ -327,24 +326,24 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) (*layeri)->draw(graphics, startX, startY, endX, endY, scrollX, scrollY, - mSprites, mDebugFlags); + mActors, mDebugFlags); } // Draws beings with a lower opacity to make them visible // even when covered by a wall or some other elements... - MapSprites::const_iterator si = mSprites.begin(); - while (si != mSprites.end()) + Actors::const_iterator ai = mActors.begin(); + while (ai != mActors.end()) { - if (Sprite *sprite = *si) + if (Actor *actor = *ai) { - // For now, just draw sprites with only one layer. - if (sprite->getNumberOfLayers() == 1) + // For now, just draw actors with only one layer. + if (actor->getNumberOfLayers() == 1) { - sprite->setAlpha(0.3f); - sprite->draw(graphics, -scrollX, -scrollY); + actor->setAlpha(0.3f); + actor->draw(graphics, -scrollX, -scrollY); } } - si++; + ai++; } drawAmbientLayers(graphics, FOREGROUND_LAYERS, scrollX, scrollY, @@ -556,15 +555,15 @@ MetaTile *Map::getMetaTile(int x, int y) const return &mMetaTiles[x + y * mWidth]; } -MapSprite Map::addSprite(Sprite *sprite) +Actors::iterator Map::addActor(Actor *actor) { - mSprites.push_front(sprite); - return mSprites.begin(); + mActors.push_front(actor); + return mActors.begin(); } -void Map::removeSprite(MapSprite iterator) +void Map::removeActor(Actors::iterator iterator) { - mSprites.erase(iterator); + mActors.erase(iterator); } const std::string Map::getMusicFile() const diff --git a/src/map.h b/src/map.h index 0832df93..19d42b02 100644 --- a/src/map.h +++ b/src/map.h @@ -22,6 +22,7 @@ #ifndef MAP_H #define MAP_H +#include "actor.h" #include "position.h" #include "properties.h" @@ -31,16 +32,12 @@ class Animation; class AmbientLayer; class Graphics; -class Image; class MapLayer; class Particle; class SimpleAnimation; -class Sprite; class Tileset; typedef std::vector Tilesets; -typedef std::list MapSprites; -typedef MapSprites::iterator MapSprite; typedef std::vector Layers; /** @@ -91,7 +88,7 @@ class MapLayer public: /** * Constructor, taking layer origin, size and whether this layer is the - * fringe layer. The fringe layer is the layer that draws the sprites. + * fringe layer. The fringe layer is the layer that draws the actors. * There can be only one fringe layer per map. */ MapLayer(int x, int y, int width, int height, bool isFringeLayer); @@ -121,20 +118,20 @@ class MapLayer * expected to be in map range and will be translated to local layer * coordinates and clipped to the layer's dimensions. * - * The given sprites are only drawn when this layer is the fringe + * The given actors are only drawn when this layer is the fringe * layer. */ void draw(Graphics *graphics, int startX, int startY, int endX, int endY, int scrollX, int scrollY, - const MapSprites &sprites, + const Actors &actors, int mDebugFlags) const; private: int mX, mY; int mWidth, mHeight; - bool mIsFringeLayer; /**< Whether the sprites are drawn. */ + bool mIsFringeLayer; /**< Whether the actors are drawn. */ Image **mTiles; }; @@ -190,7 +187,7 @@ class Map : public Properties /** * Draws the map to the given graphics output. This method draws all - * layers, sprites and overlay effects. + * layers, actors and overlay effects. * * TODO: For efficiency reasons, this method could take into account * the clipping rectangle set on the Graphics object. However, @@ -294,16 +291,6 @@ class Map : public Properties Path findPath(int startX, int startY, int destX, int destY, unsigned char walkmask, int maxCost = 20); - /** - * Adds a sprite to the map. - */ - MapSprite addSprite(Sprite *sprite); - - /** - * Removes a sprite from the map. - */ - void removeSprite(MapSprite iterator); - /** * Adds a particle effect */ @@ -329,6 +316,19 @@ class Map : public Properties */ TileAnimation *getAnimationForGid(int gid) const; + protected: + friend class Actor; + + /** + * Adds an actor to the map. + */ + Actors::iterator addActor(Actor *actor); + + /** + * Removes an actor from the map. + */ + void removeActor(Actors::iterator iterator); + private: enum LayerType @@ -364,7 +364,7 @@ class Map : public Properties MetaTile *mMetaTiles; Layers mLayers; Tilesets mTilesets; - MapSprites mSprites; + Actors mActors; // debug flags int mDebugFlags; diff --git a/src/particle.cpp b/src/particle.cpp index 84161c9f..398e6a9c 100644 --- a/src/particle.cpp +++ b/src/particle.cpp @@ -61,9 +61,7 @@ Particle::Particle(Map *map): mLifetimePast(0), mFadeOut(0), mFadeIn(0), - mAlpha(1.0f), mAutoDelete(true), - mMap(map), mAllowSizeAdjust(false), mGravity(0.0f), mRandomness(0), @@ -74,16 +72,12 @@ Particle::Particle(Map *map): mInvDieDistance(-1.0f), mMomentum(1.0f) { + setMap(map); Particle::particleCount++; - if (mMap) - setSpriteIterator(mMap->addSprite(this)); } Particle::~Particle() { - // Remove from map sprite list - if (mMap) - mMap->removeSprite(mSpriteIterator); // Delete child emitters and child particles clear(); Particle::particleCount--; @@ -393,13 +387,6 @@ void Particle::adjustEmitterSize(int w, int h) } } -void Particle::setMap(Map *map) -{ - mMap = map; - if (mMap) - setSpriteIterator(mMap->addSprite(this)); -} - void Particle::clear() { delete_all(mChildEmitters); diff --git a/src/particle.h b/src/particle.h index 0690e8c4..64221514 100644 --- a/src/particle.h +++ b/src/particle.h @@ -22,8 +22,8 @@ #ifndef PARTICLE_H #define PARTICLE_H +#include "actor.h" #include "guichanfwd.h" -#include "sprite.h" #include "vector.h" #include @@ -41,7 +41,7 @@ typedef Emitters::iterator EmitterIterator; /** * A particle spawned by a ParticleEmitter. */ -class Particle : public Sprite +class Particle : public Actor { public: static const float PARTICLE_SKY; /**< Maximum Z position of particles */ @@ -91,12 +91,6 @@ class Particle : public Sprite virtual int getPixelY() const { return (int) (mPos.y + mPos.z) - 64; } - /** - * Sets the map the particle is on. - */ - void setMap(Map *map); - - /** * Creates a blank particle as a child of the current particle * Useful for creating target particles @@ -141,12 +135,6 @@ class Particle : public Sprite */ void moveTo(float x, float y); - /** - * Returns the particle position. - */ - const Vector& getPosition() const - { return mPos; } - /** * Changes the particle position relative */ @@ -172,32 +160,6 @@ class Particle : public Sprite void setFadeIn(int fadeIn) { mFadeIn = fadeIn; } - /** - * Sets the alpha value of the particle - */ - void setAlpha(float alpha) - { mAlpha = alpha; } - - /** - * Returns the current alpha opacity of the particle. - */ - virtual float getAlpha() const - { return mAlpha; } - - /** - * Sets the sprite iterator of the particle on the current map to make - * it easier to remove the particle from the map when it is destroyed. - */ - void setSpriteIterator(std::list::iterator spriteIterator) - { mSpriteIterator = spriteIterator; } - - /** - * Gets the sprite iterator of the particle on the current map. - */ - std::list::iterator - getSpriteIterator() const - { return mSpriteIterator; } - /** * Sets the current velocity in 3 dimensional space. */ @@ -287,17 +249,13 @@ class Particle : public Sprite protected: bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ - Vector mPos; /**< Position in pixels relative to map. */ int mLifetimeLeft; /**< Lifetime left in game ticks*/ int mLifetimePast; /**< Age of the particle in game ticks*/ int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/ int mFadeIn; /**< Age in game ticks where fading in is finished*/ - float mAlpha; /**< Opacity of the graphical representation of the particle */ // generic properties bool mAutoDelete; /**< May the particle request its deletion by the parent particle? */ - Map *mMap; /**< Map the particle is on. */ - std::list::iterator mSpriteIterator; /**< iterator of the particle on the current map */ Emitters mChildEmitters; /**< List of child emitters. */ Particles mChildParticles; /**< List of particles controlled by this particle */ bool mAllowSizeAdjust; /**< Can the effect size be adjusted by the object props in the map file? */ diff --git a/src/sprite.h b/src/sprite.h deleted file mode 100644 index 847c01a6..00000000 --- a/src/sprite.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#ifndef SPRITE_H -#define SPRITE_H - -class Graphics; - -/** - * A sprite is some visible object on a map. This abstract class defines the - * interface used by the map to sort and display the sprite. - */ -class Sprite -{ - public: - /** - * Destructor. - */ - virtual - ~Sprite() {} - - /** - * Draws the sprite to the given graphics context. - * - * Note: this function could be simplified if the graphics context - * would support setting a translation offset. It already does this - * partly with the clipping rectangle support. - */ - virtual void draw(Graphics *graphics, int offsetX, int offsetY) const = 0; - - /** - * Returns the horizontal size of the sprites graphical representation - * in pixels or 0 when it is undefined. - */ - virtual int getWidth() const - { return 0; } - - /** - * Returns the vertical size of the sprites graphical representation - * in pixels or 0 when it is undefined. - */ - virtual int getHeight() const - { return 0; } - - /** - * Returns the pixel Y coordinate of the sprite. - */ - virtual int getPixelY() const = 0; - - /** - * Returns the number of Image layers used to draw the sprite. - */ - virtual int getNumberOfLayers() const - { return 0; } - - /** - * Returns the current alpha value used to draw the sprite. - */ - virtual float getAlpha() const = 0; - - /** - * Sets the alpha value used to draw the sprite. - */ - virtual void setAlpha(float alpha) = 0; -}; - -#endif -- cgit v1.2.3-60-g2f50