From bb45b6a8ca4ea751bceb5853060251a3eefcd4fc Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Tue, 10 Mar 2009 16:36:34 -0600 Subject: Delete local player earlier and fix a rare crash Rare crash is in KeyboardConfig, where the active keys array is accessed before it's initialized. Also remove some debug prints that made it into a previous commit. --- src/game.cpp | 1 + src/keyboardconfig.cpp | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game.cpp b/src/game.cpp index 3b621acd..13be3663 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -345,6 +345,7 @@ Game::~Game() destroyGuiWindows(); delete beingManager; + delete player_node; delete floorItemManager; delete joystick; delete particleEngine; diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp index 8187bef7..8ed23c65 100644 --- a/src/keyboardconfig.cpp +++ b/src/keyboardconfig.cpp @@ -198,7 +198,8 @@ int KeyboardConfig::getKeyEmoteOffset(int keyValue) const bool KeyboardConfig::isKeyActive(int index) { - return mActiveKeys[ mKey[index].value]; + if (!mActiveKeys) return false; + return mActiveKeys[mKey[index].value]; } void KeyboardConfig::refreshActiveKeys() -- cgit v1.2.3-70-g09d2