From a9da8dca359f1975d1be6bbef16ea72928652880 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 9 Jan 2010 01:20:56 +0200 Subject: Allow change player direction by emote key+arrow keys --- src/game.cpp | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game.cpp b/src/game.cpp index b04d1990..fc374025 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -76,6 +76,7 @@ #include "net/gamehandler.h" #include "net/generalhandler.h" +#include "net/playerhandler.h" #include "net/net.h" #include "resources/imagewriter.h" @@ -947,7 +948,19 @@ void Game::handleInput() direction |= Being::RIGHT; } - player_node->setWalkingDir(direction); + if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0) + { + if (player_node->getDirection() != direction) + { + player_node->setDirection(direction); + Net::getPlayerHandler()->setDirection(direction); + } + direction = 0; + } + else + { + player_node->setWalkingDir(direction); + } // Attacking monsters if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || -- cgit v1.2.3-70-g09d2