From a30bb2e92405fb379db298f2996e1c0ecd3f4bbd Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Mon, 23 Jul 2007 09:48:14 +0000 Subject: Fixed segfault on exit when OpenGL configuration changed. --- src/game.cpp | 2 ++ src/main.cpp | 6 ------ 2 files changed, 2 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/game.cpp b/src/game.cpp index 1afc530b..7385549b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -294,6 +294,8 @@ Game::~Game() delete joystick; delete particleEngine; + viewport->setMap(NULL); + player_node = NULL; beingManager = NULL; floorItemManager = NULL; joystick = NULL; diff --git a/src/main.cpp b/src/main.cpp index 79ba49b4..8b631d56 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -992,12 +992,6 @@ int main(int argc, char *argv[]) { state = STATE_EXIT; } - else if (state != STATE_FORCE_QUIT) - { - //TODO: solve this problem - delete gui; // Crashes otherwise - gui = new Gui(graphics); - } break; case STATE_SWITCH_CHARACTER: -- cgit v1.2.3-70-g09d2