From 722ea46c1e22fc8645477f6319c5099cb6066270 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Thu, 2 Apr 2009 17:02:01 +0200 Subject: Fixed number of trade window slots On eAthena you can only trade up to 10 items at a time. For now I don't care whether tmwserv would handle more, we'll unify that later. It's not so nice anyway to hardcode the number of rows and columns in my opinion. --- src/gui/trade.cpp | 11 ++++------- src/inventory.h | 18 ++++++++++-------- 2 files changed, 14 insertions(+), 15 deletions(-) (limited to 'src') diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp index c94aad0a..fba5f600 100644 --- a/src/gui/trade.cpp +++ b/src/gui/trade.cpp @@ -61,12 +61,9 @@ TradeWindow::TradeWindow(): #endif { setWindowName("Trade"); - setResizable(true); + setResizable(false); setCloseButton(true); - setDefaultSize(342, 209, ImageRect::CENTER); - - setMinWidth(342); - setMinHeight(209); + setDefaultSize(386, 180, ImageRect::CENTER); std::string longestName = getFont()->getWidth(_("OK")) > getFont()->getWidth(_("Trade")) ? @@ -83,12 +80,12 @@ TradeWindow::TradeWindow(): mTradeButton->getFont()->getWidth(_("Propose trade")), mTradeButton->getFont()->getWidth(_("Confirm trade")))); - mMyItemContainer = new ItemContainer(mMyInventory.get(), 4, 3); + mMyItemContainer = new ItemContainer(mMyInventory.get(), 5, 2); mMyItemContainer->addSelectionListener(this); ScrollArea *myScroll = new ScrollArea(mMyItemContainer); - mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 4, 3); + mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 5, 2); mPartnerItemContainer->addSelectionListener(this); ScrollArea *partnerScroll = new ScrollArea(mPartnerItemContainer); diff --git a/src/inventory.h b/src/inventory.h index 07a9276e..358c93e3 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -25,10 +25,10 @@ class Item; #ifdef EATHENA_SUPPORT -#define INVENTORY_SIZE 102 -#define STORAGE_SIZE 301 +const int INVENTORY_SIZE = 102; +const int STORAGE_SIZE = 301; #else -#define INVENTORY_SIZE 50 +const int INVENTORY_SIZE = 50; #endif class Inventory @@ -36,6 +36,8 @@ class Inventory public: /** * Constructor. + * + * @param size the number of items that fit in the inventory */ Inventory(int size); @@ -45,14 +47,14 @@ class Inventory ~Inventory(); /** - * Returns the size that this instance is configured for + * Returns the size that this instance is configured for. */ - int getSize() { return mSize; } + int getSize() const { return mSize; } /** * Returns the item at the specified index. */ - Item* getItem(int index) const; + Item *getItem(int index) const; /** * Searches for the specified item by it's id. @@ -60,7 +62,7 @@ class Inventory * @param itemId The id of the item to be searched. * @return Item found on success, NULL on failure. */ - Item* findItem(int itemId) const; + Item *findItem(int itemId) const; /** * Adds a new item in a free slot. @@ -83,7 +85,7 @@ class Inventory void removeItemAt(int index); /** - * Checks if the given item is in the inventory + * Checks if the given item is in the inventory. */ bool contains(Item *item) const; -- cgit v1.2.3-70-g09d2