From 30aef86ff13a43c3e0c0ecee2c0de10461fc3c9b Mon Sep 17 00:00:00 2001
From: Philipp Sehmisch <tmw@crushnet.org>
Date: Wed, 20 Jun 2007 15:32:25 +0000
Subject: Set GL texture index to zero when an image uses the SDL backend (fix
 by Guillaume Melquiond from trunk version)

---
 src/resources/image.cpp | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

(limited to 'src')

diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index 31e38d6d..2d5cbe82 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -32,7 +32,11 @@ bool Image::mUseOpenGL = false;
 #endif
 
 Image::Image(const std::string &idPath, SDL_Surface *image):
-    Resource(idPath), mImage(image),
+    Resource(idPath),
+#ifdef USE_OPENGL
+    mGLImage(0),
+#endif
+    mImage(image),
     mAlpha(1.0f)
 {
     mBounds.x = 0;
-- 
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