From 0385c87b9ba9ae212004c7f46132ec4cc895dc05 Mon Sep 17 00:00:00 2001 From: Stefan Dombrowski Date: Wed, 29 Sep 2010 21:07:20 +0200 Subject: Fixing segfault when switching server Reviewed-by: Thorbjorn --- src/net/tmwa/playerhandler.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index 16f1ee53..48e7f4b3 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -168,6 +168,9 @@ PlayerHandler::PlayerHandler() void PlayerHandler::handleMessage(Net::MessageIn &msg) { + if (!player_node) + return; + switch (msg.getId()) { case SMSG_WALK_RESPONSE: -- cgit v1.2.3-60-g2f50