From a93a723db62ba2ad445b0fff26be5c51aefcda78 Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Sun, 3 May 2009 17:11:25 -0400 Subject: Added rotational particles, and added code to show arrows when a player shoots them. --- src/rotationalparticle.cpp | 76 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 src/rotationalparticle.cpp (limited to 'src/rotationalparticle.cpp') diff --git a/src/rotationalparticle.cpp b/src/rotationalparticle.cpp new file mode 100644 index 00000000..2fd7f901 --- /dev/null +++ b/src/rotationalparticle.cpp @@ -0,0 +1,76 @@ +/* + * The Mana World + * Copyright (C) 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "rotationalparticle.h" +#include "graphics.h" +#include "simpleanimation.h" + +#define PI 3.14159265 + +RotationalParticle::RotationalParticle(Map *map, Animation *animation): + ImageParticle(map, NULL), + mAnimation(new SimpleAnimation(animation)) +{ +} + +RotationalParticle::RotationalParticle(Map *map, xmlNodePtr animationNode): + ImageParticle(map, 0), + mAnimation(new SimpleAnimation(animationNode)) +{ +} + +RotationalParticle::~RotationalParticle() +{ + delete mAnimation; + mImage = NULL; +} + +bool RotationalParticle::update() +{ + // TODO: cache velocities to avoid spamming atan2() + + float rad = atan2(mVelocity.x, mVelocity.y); + if (rad < 0) + rad = PI + (PI + rad); + int size = mAnimation->getLength(); + float range = PI / size; + + // Determines which frame the particle should play + if (rad < range || rad > ((PI*2) - range)) + { + mAnimation->setFrame(0); + } + else + { + for (int c = 1; c < size; c++) + { + if (((c * (2 * range)) - range) < rad && rad < ((c * (2 * range)) + range)) + { + mAnimation->setFrame(c); + break; + } + } + } + + mImage = mAnimation->getCurrentImage(); + + return Particle::update(); +} -- cgit v1.2.3-70-g09d2