From 30aa32025d3406920330390b97001ade27e4343a Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Thu, 30 Nov 2006 21:01:26 +0000 Subject: Some optimizations to setSex, setWeapon and handling of player update messages. --- src/player.cpp | 31 ++++++++++++++++++------------- 1 file changed, 18 insertions(+), 13 deletions(-) (limited to 'src/player.cpp') diff --git a/src/player.cpp b/src/player.cpp index cd6986b3..533d88fa 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -89,28 +89,31 @@ Player::setSex(Uint8 sex) { if (sex != mSex) { - //reload base sprite - delete mSprites[BASE_SPRITE]; + // Reload base sprite + AnimatedSprite *newBaseSprite; if (sex == 0) { - mSprites[BASE_SPRITE] = new AnimatedSprite( + newBaseSprite = new AnimatedSprite( "graphics/sprites/player_male_base.xml"); } else { - mSprites[BASE_SPRITE] = new AnimatedSprite( + newBaseSprite = new AnimatedSprite( "graphics/sprites/player_female_base.xml"); } + delete mSprites[BASE_SPRITE]; + mSprites[BASE_SPRITE] = newBaseSprite; - //reload equipment + // Reload equipment for (int i=1; igetSprite(sex)); + delete mSprites[i]; + mSprites[i] = newEqSprite; } } } @@ -124,28 +127,30 @@ Player::setWeapon(Uint16 weapon) { if (weapon != mWeapon) { - delete mSprites[WEAPON_SPRITE]; - mSprites[WEAPON_SPRITE] = NULL; + AnimatedSprite *newWeaponSprite = NULL; switch (weapon) { case 0: - mSprites[WEAPON_SPRITE] = + newWeaponSprite = new AnimatedSprite("graphics/sprites/weapon-fist.xml"); break; case 1: - mSprites[WEAPON_SPRITE] = + newWeaponSprite = new AnimatedSprite("graphics/sprites/weapon-dagger.xml"); break; case 2: - mSprites[WEAPON_SPRITE] = + newWeaponSprite = new AnimatedSprite("graphics/sprites/weapon-bow.xml"); break; case 3: - mSprites[WEAPON_SPRITE] = + newWeaponSprite = new AnimatedSprite("graphics/sprites/weapon-scythe.xml"); break; } + + delete mSprites[WEAPON_SPRITE]; + mSprites[WEAPON_SPRITE] = newWeaponSprite; } Being::setWeapon(weapon); } -- cgit v1.2.3-70-g09d2