From 6276c1ff96e449e73e84977110334cd8957c31b6 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 3 Jun 2007 16:52:06 +0000 Subject: Fixed image loading in software mode to not check for alpha layer with images aren't 32-bit and removed drawImageTransparent from Graphics class, should be set on image. --- src/particle.h | 559 +++++++++++++++++++++++++++++---------------------------- 1 file changed, 280 insertions(+), 279 deletions(-) (limited to 'src/particle.h') diff --git a/src/particle.h b/src/particle.h index 4073abdd..544a7f58 100644 --- a/src/particle.h +++ b/src/particle.h @@ -1,279 +1,280 @@ -/* - * The Mana World - * Copyright 2006 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ - -#ifndef _PARTICLE_H -#define _PARTICLE_H - -#include -#include - -#include - -#include "guichanfwd.h" -#include "sprite.h" - - -class Map; -class Particle; -class ParticleEmitter; - -typedef std::list Particles; -typedef Particles::iterator ParticleIterator; -typedef std::list Emitters; -typedef Emitters::iterator EmitterIterator; - -/** - * a particle spawned by a ParticleEmitter - */ -class Particle : public Sprite -{ - public: - static const float PARTICLE_SKY; /**< maximum Z position of particles */ - static int fastPhysics; /**< mode of squareroot calculation */ - static int particleCount; /**< current number of particles*/ - static int maxCount; /**< maximum number of particles*/ - static int emitterSkip; /**< duration of pause between two emitter updates in ticks */ - - Particle(Map *map); - - ~Particle(); - - /** - * Deletes all child particles and emitters - */ - void - clear(); - - /** - * Gives a particle the properties of an engine root particle and loads - * the particle-related config settings - */ - void - setupEngine(); - - /** - * Updates particle position, returns false when the particle should - * be deleted - */ - virtual bool - update(); - - /** - * Draws the particle image - */ - virtual void - draw(Graphics *graphics, int offsetX, int offsetY) const; - - /** - * Necessary for sorting with the other sprites - */ - virtual int - getPixelY() const - { - return (int)(mPosY + mPosZ) - 64; - }; - - /* - Basic Particle properites: - */ - - /** - * Sets the map the particle is on - */ - void setMap(Map *map); - - /** - * Creates a child particle that hosts some emitters described in the - * particleEffectFile - */ - Particle* - addEffect (std::string particleEffectFile, int pixelX, int pixelY); - - /** - * Creates a standalone text particle - */ - Particle* - addTextSplashEffect(std::string text, int colorR, int colorG, int colorB, - gcn::Font *font, int x, int y); - - /** - * Adds an emitter to the particle - */ - void - addEmitter (ParticleEmitter* emitter) - { mChildEmitters.push_back(emitter);}; - - /** - * Sets the position in 3 dimensional space in pixels relative to map - */ - void - setPosition(float x, float y, float z) - { mPosX = x; mPosY = y; mPosZ = z; }; - - /** - * Sets the position in 2 dimensional space in pixels relative to map - */ - void - setPosition(float x, float y) - { mPosX = x; mPosY = y; }; - - float getPosX() const - { return mPosX; }; - - float getPosY() const - { return mPosY; }; - - float getPosZ() const - { return mPosZ; }; - - /** - * Changes the particle position relative - */ - void - moveBy(float x, float y, float z) - { mPosX += x; mPosY += y; mPosZ += z; }; - - /** - * Sets the time in game ticks until the particle is destroyed. - */ - void - setLifetime(int lifetime) - { mLifetimeLeft = lifetime; mLifetimePast = 0; }; - - /** - * Sets the age of the pixel in game ticks where the particle has - * faded in completely - */ - void - setFadeOut (int fadeOut) - { mFadeOut = fadeOut; }; - - /** - * Sets the remaining particle lifetime where the particle starts to - * fade out - */ - void - setFadeIn (int fadeIn) - { mFadeIn = fadeIn; }; - - /** - * Sets the sprite iterator of the particle on the current map to make - * it easier to remove the particle from the map when it is destroyed - */ - void - setSpriteIterator(std::list::iterator spriteIterator) - { mSpriteIterator = spriteIterator; }; - - /** - * Gets the sprite iterator of the particle on the current map - */ - std::list::iterator - getSpriteIterator() const - { return mSpriteIterator; }; - - /** - * Sets the current velocity in 3 dimensional space - */ - void - setVector(float x, float y, float z) - { mVectorX = x; mVectorY = y; mVectorZ = z; }; - - /** - * Sets the downward acceleration - */ - void - setGravity(float g) - { mGravity = g; }; - - /** - * Sets the ammount of random vector changes - */ - void - setRandomnes(int r) - { mRandomnes = r; }; - - /** - * Sets the ammount of velocity particles retain after - * hitting the ground. - */ - void - setBounce(float bouncieness) - { mBounce = bouncieness; }; - - /** - * Makes the particle move toward another particle with a - * given acceleration and momentum - */ - void setDestination(Particle *target, float accel, float moment) - { mTarget = target; mAcceleration = accel; mMomentum = moment; }; - - /** - * Sets the distance in pixel the particle can come near the target - * particle before it is destroyed. Does only make sense after a - * target particle has been set using setDestination. - */ - void setDieDistance(float dist) - { mInvDieDistance = 1.0f / dist; }; - - /** - * Manually marks the particle for deletion - */ - void kill() - { mAlive = false; mAutoDelete = true; }; - - /** - * After calling this function the particle will only request - * deletion when kill() is called - */ - void disableAutoDelete() - { mAutoDelete = false; }; - - protected: - bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ - float mPosX, mPosY, mPosZ; /**< Position in 3 dimensonal space - pixel based relative to map */ - int mLifetimeLeft; /**< Lifetime left in game ticks*/ - int mLifetimePast; /**< Age of the particle in game ticks*/ - int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/ - int mFadeIn; /**< Age in game ticks where fading in is finished*/ - - private: - // generic properties - bool mAutoDelete; /**< May the particle request its deletion by the parent particle?*/ - Map *mMap; /**< Map the particle is on*/ - std::list::iterator mSpriteIterator; /**< iterator of the particle on the current map */ - Emitters mChildEmitters; /**< List of child emitters*/ - Particles mChildParticles; /**< List of particles controlled by this particle*/ - //dynamic particle - float mVectorX, mVectorY, mVectorZ; /**< Speed in 3 dimensional space in pixels per game-tick */ - float mGravity; /**< Downward acceleration in pixels per game-tick²*/ - int mRandomnes; /**< Ammount of random vector change*/ - float mBounce; /**< How much the particle bounces off when hitting the ground*/ - //follow-point particles - Particle *mTarget; /**< The particle that attracts this particle*/ - float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/ - float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/ - float mMomentum; /**< How much speed the particle retains after each game tick*/ -}; - -extern Particle *particleEngine; - -#endif +/* + * The Mana World + * Copyright 2006 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _PARTICLE_H +#define _PARTICLE_H + +#include +#include + +#include + +#include "guichanfwd.h" +#include "sprite.h" + + +class Map; +class Particle; +class ParticleEmitter; + +typedef std::list Particles; +typedef Particles::iterator ParticleIterator; +typedef std::list Emitters; +typedef Emitters::iterator EmitterIterator; + +/** + * A particle spawned by a ParticleEmitter. + */ +class Particle : public Sprite +{ + public: + static const float PARTICLE_SKY; /**< Maximum Z position of particles */ + static int fastPhysics; /**< Mode of squareroot calculation */ + static int particleCount; /**< Current number of particles */ + static int maxCount; /**< Maximum number of particles */ + static int emitterSkip; /**< Duration of pause between two emitter updates in ticks */ + + Particle(Map *map); + + ~Particle(); + + /** + * Deletes all child particles and emitters + */ + void + clear(); + + /** + * Gives a particle the properties of an engine root particle and loads + * the particle-related config settings + */ + void + setupEngine(); + + /** + * Updates particle position, returns false when the particle should + * be deleted + */ + virtual bool + update(); + + /** + * Draws the particle image + */ + virtual void + draw(Graphics *graphics, int offsetX, int offsetY) const; + + /** + * Necessary for sorting with the other sprites + */ + virtual int + getPixelY() const + { + return (int)(mPosY + mPosZ) - 64; + }; + + /* + Basic Particle properties: + */ + + /** + * Sets the map the particle is on. + */ + void setMap(Map *map); + + /** + * Creates a child particle that hosts some emitters described in the + * particleEffectFile. + */ + Particle* + addEffect(std::string particleEffectFile, int pixelX, int pixelY); + + /** + * Creates a standalone text particle. + */ + Particle* + addTextSplashEffect(std::string text, int colorR, int colorG, int colorB, + gcn::Font *font, int x, int y); + + /** + * Adds an emitter to the particle. + */ + void + addEmitter (ParticleEmitter* emitter) + { mChildEmitters.push_back(emitter); } + + /** + * Sets the position in 3 dimensional space in pixels relative to map + */ + void + setPosition(float x, float y, float z) + { mPosX = x; mPosY = y; mPosZ = z; } + + /** + * Sets the position in 2 dimensional space in pixels relative to map + */ + void + setPosition(float x, float y) + { mPosX = x; mPosY = y; } + + float getPosX() const + { return mPosX; } + + float getPosY() const + { return mPosY; } + + float getPosZ() const + { return mPosZ; } + + /** + * Changes the particle position relative + */ + void + moveBy(float x, float y, float z) + { mPosX += x; mPosY += y; mPosZ += z; } + + /** + * Sets the time in game ticks until the particle is destroyed. + */ + void + setLifetime(int lifetime) + { mLifetimeLeft = lifetime; mLifetimePast = 0; } + + /** + * Sets the age of the pixel in game ticks where the particle has + * faded in completely + */ + void + setFadeOut (int fadeOut) + { mFadeOut = fadeOut; } + + /** + * Sets the remaining particle lifetime where the particle starts to + * fade out + */ + void + setFadeIn (int fadeIn) + { mFadeIn = fadeIn; } + + /** + * Sets the sprite iterator of the particle on the current map to make + * it easier to remove the particle from the map when it is destroyed + */ + void + setSpriteIterator(std::list::iterator spriteIterator) + { mSpriteIterator = spriteIterator; } + + /** + * Gets the sprite iterator of the particle on the current map + */ + std::list::iterator + getSpriteIterator() const + { return mSpriteIterator; } + + /** + * Sets the current velocity in 3 dimensional space + */ + void + setVector(float x, float y, float z) + { mVectorX = x; mVectorY = y; mVectorZ = z; } + + /** + * Sets the downward acceleration + */ + void + setGravity(float g) + { mGravity = g; } + + /** + * Sets the ammount of random vector changes + */ + void + setRandomnes(int r) + { mRandomnes = r; } + + /** + * Sets the ammount of velocity particles retain after + * hitting the ground. + */ + void + setBounce(float bouncieness) + { mBounce = bouncieness; } + + /** + * Makes the particle move toward another particle with a + * given acceleration and momentum + */ + void setDestination(Particle *target, float accel, float moment) + { mTarget = target; mAcceleration = accel; mMomentum = moment; } + + /** + * Sets the distance in pixel the particle can come near the target + * particle before it is destroyed. Does only make sense after a + * target particle has been set using setDestination. + */ + void setDieDistance(float dist) + { mInvDieDistance = 1.0f / dist; } + + /** + * Manually marks the particle for deletion + */ + void kill() + { mAlive = false; mAutoDelete = true; } + + /** + * After calling this function the particle will only request + * deletion when kill() is called + */ + void disableAutoDelete() + { mAutoDelete = false; } + + protected: + bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ + float mPosX, mPosY, mPosZ; /**< Position in 3 dimensonal space - pixel based relative to map */ + int mLifetimeLeft; /**< Lifetime left in game ticks*/ + int mLifetimePast; /**< Age of the particle in game ticks*/ + int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/ + int mFadeIn; /**< Age in game ticks where fading in is finished*/ + + private: + // generic properties + bool mAutoDelete; /**< May the particle request its deletion by the parent particle?*/ + Map *mMap; /**< Map the particle is on*/ + std::list::iterator mSpriteIterator; /**< iterator of the particle on the current map */ + Emitters mChildEmitters; /**< List of child emitters*/ + Particles mChildParticles; /**< List of particles controlled by this particle*/ + //dynamic particle + float mVectorX, mVectorY, mVectorZ; /**< Speed in 3 dimensional space in pixels per game-tick */ + float mGravity; /**< Downward acceleration in pixels per game-tick²*/ + int mRandomnes; /**< Ammount of random vector change*/ + float mBounce; /**< How much the particle bounces off when hitting the ground*/ + //follow-point particles + Particle *mTarget; /**< The particle that attracts this particle*/ + float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tick²*/ + float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/ + float mMomentum; /**< How much speed the particle retains after each game tick*/ +}; + +extern Particle *particleEngine; + +#endif -- cgit v1.2.3-70-g09d2