From 023ca895db6aaf1c4ed5a2240cf85443f83e84db Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 10 Jan 2010 17:53:54 +0000 Subject: Fix handling of NPC talking status --- src/npc.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/npc.h') diff --git a/src/npc.h b/src/npc.h index 3032365f..2544a08b 100644 --- a/src/npc.h +++ b/src/npc.h @@ -51,11 +51,11 @@ class NPC : public Player | Map::BLOCKMASK_MONSTER; } - static bool isTalking; - /** We consider NPCs (at least for now) to be one layer-sprites */ virtual int getNumberOfLayers() const { return 1; } + + static const bool isTalking(); protected: /** -- cgit v1.2.3-70-g09d2