From e3a2cd1e6f685c921bd73e9cb1f0f8fcf0b6a939 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Mon, 3 Jul 2006 21:05:19 +0000 Subject: Fixed visible equipment initialization and hack to see 2 kinds of visible equipments. --- src/net/charserverhandler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/net') diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 12813795..9857ddc0 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -191,10 +191,10 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn *msg, int &slot) tempPlayer->setWeapon(weapon); tempPlayer->mLevel = msg->readInt16(); msg->readInt16(); // skill point - msg->readInt16(); // head bottom + tempPlayer->mVisibleEquipment[3] = msg->readInt16(); // head bottom msg->readInt16(); // shield - msg->readInt16(); // head option top - msg->readInt16(); // head option mid + tempPlayer->mVisibleEquipment[4] = msg->readInt16(); // head option top + tempPlayer->mVisibleEquipment[5] = msg->readInt16(); // head option mid tempPlayer->setHairColor(msg->readInt16()); msg->readInt16(); // unknown tempPlayer->setName(msg->readString(24)); -- cgit v1.2.3-70-g09d2